# AUCTION HOUSE BOT SETTINGS
# 拍卖行设置
# AuctionHouseBot.Account
# Description: Account ID for AHBot characters. If non-zero, all auctions and bids associated
# with the AHBot will randomly be assigned one of this account's characters.
# Default: 0
AuctionHouseBot.Account = 0
# AuctionHouseBot.Update.Interval
# Description: Interval in seconds for AHBot to get updated
# Default: 20
AuctionHouseBot.Update.Interval = 20
# AuctionHouseBot.Seller.Enabled
# Description: General enable or disable AuctionHouseBot Seller functionality
# Default: 0 - (Disabled)
# 1 - (Enabled)
AuctionHouseBot.Seller.Enabled = 0
# AuctionHouseBot.Alliance.Items.Amount.Ratio
# Description: Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Alliance AH
# Default: 100 - (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section)
AuctionHouseBot.Alliance.Items.Amount.Ratio = 100
# AuctionHouseBot.Horde.Items.Amount.Ratio
# Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Horde AH
# Default: 100 (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section)
AuctionHouseBot.Horde.Items.Amount.Ratio = 100
# AuctionHouseBot.Neutral.Items.Amount.Ratio
# Description: Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Neutral AH
# Default: 100 - (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section)
AuctionHouseBot.Neutral.Items.Amount.Ratio = 100
# AuctionHouseBot.MinTime
# Description: Minimum time for the new auction in hours
# Default: 1 - (Hour)
AuctionHouseBot.MinTime = 1
# AuctionHouseBot.MaxTime
# Description: Maximum time for the new auction in hours
# Default: 72 - (Hours)
AuctionHouseBot.MaxTime = 72
# AuctionHouseBot.Class.CLASS.Allow.Zero = 0
# Description: Include items without a sell or buy price.
# Default: 0 - (Disabled)
# 1 - (Enabled)
AuctionHouseBot.Class.Consumable.Allow.Zero = 0
AuctionHouseBot.Class.Container.Allow.Zero = 0
AuctionHouseBot.Class.Weapon.Allow.Zero = 0
AuctionHouseBot.Class.Gem.Allow.Zero = 0
AuctionHouseBot.Class.Armor.Allow.Zero = 0
AuctionHouseBot.Class.Reagent.Allow.Zero = 0
AuctionHouseBot.Class.Projectile.Allow.Zero = 0
AuctionHouseBot.Class.TradeGood.Allow.Zero = 0
AuctionHouseBot.Class.Recipe.Allow.Zero = 0
AuctionHouseBot.Class.Quiver.Allow.Zero = 0
AuctionHouseBot.Class.Quest.Allow.Zero = 0
AuctionHouseBot.Class.Key.Allow.Zero = 0
AuctionHouseBot.Class.Misc.Allow.Zero = 0
AuctionHouseBot.Class.Glyph.Allow.Zero = 0
# AuctionHouseBot.Items.Vendor
# Description: Include items that can be bought from vendors.
# Default: 0 - (Disabled)
# 1 - (Enabled)
AuctionHouseBot.Items.Vendor = 0
# AuctionHouseBot.Items.Loot
# Description: Include items that can be looted or fished for.
# Default: 1 - (Enabled)
# 0 - (Disabled)
AuctionHouseBot.Items.Loot = 1
# AuctionHouseBot.Items.Misc
# Description: Include misc. items.
# Default: 0 - (Disabled)
# 1 - (Enabled)
AuctionHouseBot.Items.Misc = 0
# AuctionHouseBot.Bind.*
# Description: Indicates which bonding types to allow the bot to put up for auction
# No - Items that don't bind Default 1 (Allowed)
# Pickup - Items that bind on pickup Default 0 (Not Allowed)
# Equip - Items that bind on equip Default 1 (Allowed)
# Use - Items that bind on use Default 1 (Allowed)
# Quest - Quest Items Default 0 (Not Allowed)
# Values: 0 - (Disabled)
# 1 - (Enabled)
AuctionHouseBot.Bind.No = 1
AuctionHouseBot.Bind.Pickup = 0
AuctionHouseBot.Bind.Equip = 1
AuctionHouseBot.Bind.Use = 1
AuctionHouseBot.Bind.Quest = 0
# AuctionHouseBot.LockBox.Enabled
# Description: Enable or not lockbox in auctionhouse
# Default 0 - (Disabled)
# 1 - (Enabled)
AuctionHouseBot.LockBox.Enabled = 0
# AuctionHouseBot.ItemsPerCycle.Boost
# Description: This value is used to fill AH faster than normal when there is more than this value on missed items (not auctioned items).
# Usually this value is only used once on server start with empty auction table.
# Default: 1000
AuctionHouseBot.ItemsPerCycle.Boost = 1000
# AuctionHouseBot.ItemsPerCycle.Normal
# Description: This value is used to fill AH for sold and expired items. A high value will be more resource intensive
# Usually this value is used always when auction table is already initialised.
# Default: 20
AuctionHouseBot.ItemsPerCycle.Normal = 20
# AuctionHouseBot.BuyPrice.Seller
# Description: Should the Seller use BuyPrice or SellPrice to determine Bid Prices
# Default: 1 - (use SellPrice)
# 0 - (use BuyPrice)
AuctionHouseBot.BuyPrice.Seller = 1
# AuctionHouseBot.BidPrice.*
# Description: These values determine the range that the Bid Price will fall into, as a percentage of the Buy Price
# Default: 0.6 - (Min)
# 0.9 - (Max)
AuctionHouseBot.BidPrice.Min = 0.6
AuctionHouseBot.BidPrice.Max = 0.9
# AuctionHouseBot.Alliance.Price.Ratio
# Description: Percentage by which the price of items selled on Alliance Auction House is incremented / decreased
# Default: 100 - (Not modify)
AuctionHouseBot.Alliance.Price.Ratio = 100
# AuctionHouseBot.Horde.Price.Ratio
# Description: Percentage by which the price of items selled on Horde Auction House is incremented / decreased
# Default: 100 - (Not modify)
AuctionHouseBot.Horde.Price.Ratio = 100
# AuctionHouseBot.Neutral.Price.Ratio
# Description: Percentage by which the price of items selled on Neutral Auction House is incremented / decreased
# Default: 100 - (Not modify)
AuctionHouseBot.Neutral.Price.Ratio = 100
# AuctionHouseBot.Items.QUALITY.Price.Ratio
# Description: Percentage by which the price of items sold of each quality is incremented / decreased (for all houses)
# Default: 100 - (No change)
AuctionHouseBot.Items.Gray.Price.Ratio = 100
AuctionHouseBot.Items.White.Price.Ratio = 100
AuctionHouseBot.Items.Green.Price.Ratio = 100
AuctionHouseBot.Items.Blue.Price.Ratio = 100
AuctionHouseBot.Items.Purple.Price.Ratio = 100
AuctionHouseBot.Items.Orange.Price.Ratio = 100
AuctionHouseBot.Items.Yellow.Price.Ratio = 100
# AuctionHouseBot.Class.CLASS.Price.Ratio
# Description: Percentage by which the price of items sold of each class is incremented / decreased (for all houses)
# Default: 100 - (No change)
AuctionHouseBot.Class.Consumable.Price.Ratio = 100
AuctionHouseBot.Class.Container.Price.Ratio = 100
AuctionHouseBot.Class.Weapon.Price.Ratio = 100
AuctionHouseBot.Class.Gem.Price.Ratio = 100
AuctionHouseBot.Class.Armor.Price.Ratio = 100
AuctionHouseBot.Class.Reagent.Price.Ratio = 100
AuctionHouseBot.Class.Projectile.Price.Ratio = 100
AuctionHouseBot.Class.TradeGood.Price.Ratio = 100
AuctionHouseBot.Class.Generic.Price.Ratio = 100
AuctionHouseBot.Class.Recipe.Price.Ratio = 100
AuctionHouseBot.Class.Quiver.Price.Ratio = 100
AuctionHouseBot.Class.Quest.Price.Ratio = 100
AuctionHouseBot.Class.Key.Price.Ratio = 100
AuctionHouseBot.Class.Misc.Price.Ratio = 100
AuctionHouseBot.Class.Glyph.Price.Ratio = 100
# AuctionHouseBot.Items.ItemLevel.*
# Description: Prevent seller from listing items below/above this item level
# Default: 0 - (Disabled)
AuctionHouseBot.Items.ItemLevel.Min = 0
AuctionHouseBot.Items.ItemLevel.Max = 0
# AuctionHouseBot.Items.ReqLevel.*
# Description: Prevent seller from listing items below/above this required level
# Default: 0 - (Disabled)
AuctionHouseBot.Items.ReqLevel.Min = 0
AuctionHouseBot.Items.ReqLevel.Max = 0
# AuctionHouseBot.Items.ReqSkill.*
# Description: Prevent seller from listing items below/above this skill level
# Default: 0 - (Disabled)
# 1 - (Enabled)
AuctionHouseBot.Items.ReqSkill.Min = 0
AuctionHouseBot.Items.ReqSkill.Max = 0
# AuctionHouseBot.Items.Amount.*
# Description: Define here for every item qualities how many items you want to be shown in Auction House
# This value will be adjusted by AuctionHouseBot.FACTION.Items.Amount.Ratio to define the exact amount of
# items that will finally be shown on Auction House
# Default: 0, 2000, 2500, 1500, 1000, 0, 0 (Gray, white, green, blue, purple, orange, yellow)
AuctionHouseBot.Items.Amount.Gray = 0
AuctionHouseBot.Items.Amount.White = 2000
AuctionHouseBot.Items.Amount.Green = 2500
AuctionHouseBot.Items.Amount.Blue = 1500
AuctionHouseBot.Items.Amount.Purple = 1000
AuctionHouseBot.Items.Amount.Orange = 0
AuctionHouseBot.Items.Amount.Yellow = 0
# AuctionHouseBot.Class.*
# Description: Here you can set the class of items you prefer to be show on AH
# These value are sorted by preference, from 0 (disabled) to 10 (max. preference)
# Default: Consumable: 6
# Container: 4
# Weapon: 8
# Gem: 3
# Armor: 8
# Reagent: 1
# Projectile: 2
# TradeGood: 10
# Generic: 1
# Recipe: 6
# Quiver: 1
# Quest: 1
# Key: 1
# Misc: 5
# Glyph: 3
AuctionHouseBot.Class.Consumable = 6
AuctionHouseBot.Class.Container = 4
AuctionHouseBot.Class.Weapon = 8
AuctionHouseBot.Class.Gem = 3
AuctionHouseBot.Class.Armor = 8
AuctionHouseBot.Class.Reagent = 1
AuctionHouseBot.Class.Projectile = 2
AuctionHouseBot.Class.TradeGood = 10
AuctionHouseBot.Class.Generic = 1
AuctionHouseBot.Class.Recipe = 6
AuctionHouseBot.Class.Quiver = 1
AuctionHouseBot.Class.Quest = 1
AuctionHouseBot.Class.Key = 1
AuctionHouseBot.Class.Misc = 5
AuctionHouseBot.Class.Glyph = 3
# AUCTION HOUSE BOT ITEM FINE TUNING
# The following are usefull for limiting what character levels can
# benefit from the auction house
# AuctionHouseBot.Class.Misc.Mount.ReqLevel.*
# Description: Prevent seller from listing mounts below/above this required level
# Default: 0
AuctionHouseBot.Class.Misc.Mount.ReqLevel.Min = 0
AuctionHouseBot.Class.Misc.Mount.ReqLevel.Max = 0
# AuctionHouseBot.Class.Misc.Mount.ReqSkill.*
# Description: Prevent seller from listing mounts below/above this skill level
# Default: 0
AuctionHouseBot.Class.Misc.Mount.ReqSkill.Min = 0
AuctionHouseBot.Class.Misc.Mount.ReqSkill.Max = 0
# AuctionHouseBot.Class.Glyph.ReqLevel.*
# Description: Prevent seller from listing glyphs below/above this required level
# Default: 0
AuctionHouseBot.Class.Glyph.ReqLevel.Min = 0
AuctionHouseBot.Class.Glyph.ReqLevel.Max = 0
# AuctionHouseBot.Class.Glyph.ItemLevel.*
# Description: Prevent seller from listing glyphs below/above this item level
# Default: 0
AuctionHouseBot.Class.Glyph.ItemLevel.Min = 0
AuctionHouseBot.Class.Glyph.ItemLevel.Max = 0
# AuctionHouseBot.Class.TradeGood.ItemLevel.*
# Description: Prevent seller from listing trade good items below/above this item level
# Default: 0
AuctionHouseBot.Class.TradeGood.ItemLevel.Min = 0
AuctionHouseBot.Class.TradeGood.ItemLevel.Max = 0
# AuctionHouseBot.Class.Container.ItemLevel.*
# Description: Prevent seller from listing contianers below/above this item level
# Default: 0
AuctionHouseBot.Class.Container.ItemLevel.Min = 0
AuctionHouseBot.Class.Container.ItemLevel.Max = 0
# AuctionHouseBot.forceIncludeItems
# Description: Include these items and ignore ALL filters
# List of ids with delimiter ','
# Default: ""
AuctionHouseBot.forceIncludeItems = ""
# AuctionHouseBot.forceExcludeItems
# Description: Exclude these items even if they would pass the filters
# List of ids with delimiter ','
# Example: "21878,27774,27811,28117,28122,43949" (this removes old items)
# Default: ""
AuctionHouseBot.forceExcludeItems = "6343,6345,6376"
# AuctionHouseBot.Class.RandomStackRatio.*
# Description: Used to determine how often a stack of the class will be single or randomly-size stacked when posted
# Value needs to be between 0 and 100, no decimal. Anything higher than 100 will be treated as 100
# Examples: 100 = stacks will always be random in size
# 50 = half the time the stacks are random, the other half being single stack
# 0 = stacks will always single size
# Default: Consumable: 20 (20% random stack size, 80% single stack size)
# Container: 0 (100% single stack size)
# Weapon: 0 (100% single stack size)
# Gem: 20 (20% random stack size, 80% single stack size)
# Armor: 0 (100% single stack size)
# Reagent: 100 (100% random stack size)
# Projectile: 100 (100% random stack size)
# TradeGood: 50 (50% random stack size, 50% single stack size)
# Generic: 100 (100% random stack size)
# Recipe: 0 (100% single stack size)
# Quiver: 0 (100% single stack size)
# Quest: 100 (100% random stack size)
# Key: 100 (100% random stack size)
# Misc: 100 (100% random stack size)
# Glyph: 0 (100% single stack size)
AuctionHouseBot.Class.RandomStackRatio.Consumable = 20
AuctionHouseBot.Class.RandomStackRatio.Container = 0
AuctionHouseBot.Class.RandomStackRatio.Weapon = 0
AuctionHouseBot.Class.RandomStackRatio.Gem = 20
AuctionHouseBot.Class.RandomStackRatio.Armor = 0
AuctionHouseBot.Class.RandomStackRatio.Reagent = 100
AuctionHouseBot.Class.RandomStackRatio.Projectile = 100
AuctionHouseBot.Class.RandomStackRatio.TradeGood = 50
AuctionHouseBot.Class.RandomStackRatio.Generic = 100
AuctionHouseBot.Class.RandomStackRatio.Recipe = 0
AuctionHouseBot.Class.RandomStackRatio.Quiver = 0
AuctionHouseBot.Class.RandomStackRatio.Quest = 100
AuctionHouseBot.Class.RandomStackRatio.Key = 100
AuctionHouseBot.Class.RandomStackRatio.Misc = 100
AuctionHouseBot.Class.RandomStackRatio.Glyph = 0
# AUCTION HOUSE BOT BUYER CONFIG
# AuctionHouseBot.Buyer.Enabled
# Description: General enable or disable AuctionHouseBot Buyer functionality
# Default: 0 - (Disabled)
# 1 - (Enabled)
AuctionHouseBot.Buyer.Enabled = 0
# AuctionHouseBot.Buyer.FACTION.Enabled
# Description: Enable or disable buyer independently by faction
# Default: 0 - (Disabled)
# 1 - (Enabled)
AuctionHouseBot.Buyer.Alliance.Enabled = 0
AuctionHouseBot.Buyer.Horde.Enabled = 0
AuctionHouseBot.Buyer.Neutral.Enabled = 0
# AuctionHouseBot.Buyer.ChanceFactor
# Description: k value in the formula used for the chance to buy an item "100^(1 + (1 - (AuctionBid / ItemPrice)) / k)"
# It must be a decimal number in the range of (0, +infinity). The higher the number the higher chance to buy overpriced auctions
# Default: 2
AuctionHouseBot.Buyer.ChanceFactor = 2
# AuctionHouseBot.Buyer.Baseprice.QUALITY
# Description: Base sellprices in copper for non priced items for each quality.
# The default values are based on average item prices of each quality.
# Defaults: Gray 3504
# White 5429
# Green 21752
# Blue 36463
# Purple 87124
# Orange 214347
# Yellow 407406
AuctionHouseBot.Buyer.Baseprice.Gray = 3504
AuctionHouseBot.Buyer.Baseprice.White = 5429
AuctionHouseBot.Buyer.Baseprice.Green = 21752
AuctionHouseBot.Buyer.Baseprice.Blue = 36463
AuctionHouseBot.Buyer.Baseprice.Purple = 87124
AuctionHouseBot.Buyer.Baseprice.Orange = 214347
AuctionHouseBot.Buyer.Baseprice.Yellow = 407406
# AuctionHouseBot.Buyer.ChanceMultiplier.QUALITY
# Description: Multipliers for the buy/bid chances for each quality. 100 means the chance is 100% of the original,
# 1 would mean 1 % of the original and 200 would mean 200% of the original chance.
# Defaults: Gray 100
# White 100
# Green 100
# Blue 100
# Purple 100
# Orange 100
# Yellow 100
AuctionHouseBot.Buyer.ChanceMultiplier.Gray = 100
AuctionHouseBot.Buyer.ChanceMultiplier.White = 100
AuctionHouseBot.Buyer.ChanceMultiplier.Green = 100
AuctionHouseBot.Buyer.ChanceMultiplier.Blue = 100
AuctionHouseBot.Buyer.ChanceMultiplier.Purple = 100
AuctionHouseBot.Buyer.ChanceMultiplier.Orange = 100
AuctionHouseBot.Buyer.ChanceMultiplier.Yellow = 100
# AuctionHouseBot.Buyer.Recheck.Interval
# Description: This specifies the time interval (in minutes) between two evaluations of the same sold item.
# The smaller this value is, the more chances you give for an item to be bought by ahbot.
# Default: 20 (20min.)
AuctionHouseBot.Buyer.Recheck.Interval = 20
# ELUNA SETTINGS
# lua引擎设置,lua支持
# Eluna.Enabled
# Description: Enable or disable Eluna LuaEngine
# Default: true - (enabled)
# false - (disabled)
# Eluna.TraceBack
# Description: Sets whether to use debug.traceback function on a lua error or not.
# Notice that you can redefine the function.
# Default: false - (use default error output)
# true - (use debug.traceback function)
# Eluna.ScriptPath
# Description: Sets the location of the script folder to load scripts from
# The path can be relative or absolute.
# Default: "lua_scripts"
Eluna.Enabled = true
Eluna.TraceBack = false
Eluna.ScriptPath = "lua_scripts"
# LOGGING SYSTEM SETTINGS
# 日志信息系统设置
# Appender config values: Given a appender "name"
# Appender.name
# Description: Defines 'where to log'.
# Format: Type,LogLevel,Flags,optional1,optional2,optional3
# Type
# 0 - (None)
# 1 - (Console)
# 2 - (File)
# 3 - (DB)
# LogLevel
# 0 - (Disabled)
# 1 - (Trace)
# 2 - (Debug)
# 3 - (Info)
# 4 - (Warn)
# 5 - (Error)
# 6 - (Fatal)
# Flags:
# 0 - None
# 1 - Prefix Timestamp to the text
# 2 - Prefix Log Level to the text
# 4 - Prefix Log Filter type to the text
# 8 - Append timestamp to the log file name. Format: YYYY-MM-DD_HH-MM-SS
# (Only used with Type = 2)
# 16 - Make a backup of existing file before overwrite
# (Only used with Mode = w)
# Colors (read as optional1 if Type = Console)
# Format: "fatal error warn info debug trace"
# 0 - BLACK
# 1 - RED
# 2 - GREEN
# 3 - BROWN
# 4 - BLUE
# 5 - MAGENTA
# 6 - CYAN
# 7 - GREY
# 8 - YELLOW
# 9 - LRED
# 10 - LGREEN
# 11 - LBLUE
# 12 - LMAGENTA
# 13 - LCYAN
# 14 - WHITE
# Example: "13 11 9 5 3 1"
# File: Name of the file (read as optional1 if Type = File)
# Allows to use one "%s" to create dynamic files
# Mode: Mode to open the file (read as optional2 if Type = File)
# a - (Append)
# w - (Overwrite)
# MaxFileSize: Maximum file size of the log file before creating a new log file
# (read as optional3 if Type = File)
# Size is measured in bytes expressed in a 64-bit unsigned integer.
# Maximum value is 4294967295 (4 gb). Leave blank for no limit.
# NOTE: Does not work with dynamic filenames.
# Example: 536870912 (512 mb)
Appender.Console=1,3,0
Appender.Server=2,2,0,Server.log,w
Appender.GM=2,2,15,gm/gm_%s.log
Appender.DBErrors=2,2,0,DBErrors.log
Appender.Eluna=2,5,3,Eluna.log,a
# Logger config values: Given a logger "name"
# Logger.name
# Description: Defines 'What to log'
# Format: LogLevel,AppenderList
# LogLevel
# 0 - (Disabled)
# 1 - (Trace)
# 2 - (Debug)
# 3 - (Info)
# 4 - (Warn)
# 5 - (Error)
# 6 - (Fatal)
# AppenderList: List of appenders linked to logger
# (Using spaces as separator).
Logger.root=5,Console Server
Logger.server=3,Console Server
Logger.commands.gm=3,Console GM
Logger.scripts.hotswap=3,Console Server
Logger.sql.sql=5,Console DBErrors
Logger.sql.updates=3,Console Server
Logger.mmaps=3,Server
Logger.eluna=1,Console Eluna
#Logger.achievement=3,Console Server
#Logger.addon=3,Console Server
#Logger.ahbot=3,Console Server
#Logger.auctionHouse=3,Console Server
#Logger.bg.arena=3,Console Server
#Logger.bg.battlefield=3,Console Server
#Logger.bg.battleground=3,Console Server
#Logger.bg.reportpvpafk=3,Console Server
#Logger.chat.log=3,Console Server
#Logger.calendar=3,Console Server
#Logger.chat.system=3,Console Server
#Logger.cheat=3,Console Server
#Logger.commands.ra=3,Console Server
#Logger.condition=3,Console Server
#Logger.entities.pet=3,Console Server
#Logger.entities.player.character=3,Console Server
#Logger.entities.player.dump=3,Console Server
#Logger.entities.player=3,Console Server
#Logger.entities.player.items=3,Console Server
#Logger.entities.player.loading=3,Console Server
#Logger.entities.player.skills=3,Console Server
#Logger.entities.transport=3,Console Server
#Logger.entities.unit=3,Console Server
#Logger.entities.vehicle=3,Console Server
#Logger.gameevent=3,Console Server
#Logger.guild=3,Console Server
#Logger.lfg=3,Console Server
#Logger.loot=3,Console Server
#Logger.maps.script=3,Console Server
#Logger.maps=3,Console Server
#Logger.misc=3,Console Server
#Logger.network=3,Console Server
#Logger.network.opcode=3,Console Server
#Logger.network.soap=3,Console Server
#Logger.outdoorpvp=3,Console Server
#Logger.pool=3,Console Server
#Logger.rbac=3,Console Server
#Logger.scripts=3,Console Server
#Logger.scripts.ai=3,Console Server
#Logger.server.authserver=3,Console Server
#Logger.spells=3,Console Server
#Logger.spells.periodic=3,Console Server
#Logger.sql.dev=3,Console Server
#Logger.sql.driver=3,Console Server
#Logger.warden=3,Console Server
# Log.Async.Enable
# Description: Enables asyncronous message logging.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Log.Async.Enable = 0
# Allow.IP.Based.Action.Logging
# Description: Logs actions, e.g. account login and logout to name a few, based on IP of
# current session.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Allow.IP.Based.Action.Logging = 0
# PACKET SPOOF PROTECTION SETTINGS
# 数据包欺骗保护设置
# These settings determine which action to take when harmful packet spoofing is detected.
# PacketSpoof.Policy
# Description: Determines the course of action when packet spoofing is detected.
# Default: 1 - (Log + kick)
# 0 - (Log only 'network')
# 2 - (Log + kick + ban)
PacketSpoof.Policy = 1
# PacketSpoof.BanMode
# Description: If PacketSpoof.Policy equals 2, this will determine the ban mode.
# Note: Banning by character not supported for logical reasons.
# Default: 0 - Ban Account
# 2 - Ban IP
PacketSpoof.BanMode = 0
# PacketSpoof.BanDuration
# Description: Duration of the ban in seconds. Only valid if PacketSpoof.Policy is set to 2.
# Set to 0 for permanent ban.
# Default: 86400 seconds (1 day)
PacketSpoof.BanDuration = 86400
# METRIC SETTINGS
# These settings control the statistics sent to the metric database (currently InfluxDB)
# Metric.Enable
# Description: Enables statistics sent to the metric database.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Metric.Enable = 0
# 数据间隔周期
# Metric.Interval
# Description: Interval between every batch of data sent in seconds
# Default: 10 seconds
Metric.Interval = 10
# 服务器连接信息
# Metric.ConnectionInfo
# Description: Connection settings for metric database (currently InfluxDB).
# Example: "hostname;port;database"
# Default: "xxx.xxx.xxx.xxx(你自己服务器IP地址);8086;worldserver"
Metric.ConnectionInfo = "xxx.xxx.xxx.xxx(你自己服务器IP地址);8086;worldserver"
# 服务器信息获取周期
# Metric.OverallStatusInterval
# Description: Interval between every gathering of overall worldserver status data in seconds
# Default: 1 second
Metric.OverallStatusInterval = 1
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