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魔兽worldserver.conf服务端配置文件说明第五段完结

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# AUCTION HOUSE BOT SETTINGS

# 拍卖行设置

# AuctionHouseBot.Account

# Description: Account ID for AHBot characters. If non-zero, all auctions and bids associated

# with the AHBot will randomly be assigned one of this account's characters.

# Default: 0

AuctionHouseBot.Account = 0

# AuctionHouseBot.Update.Interval

# Description: Interval in seconds for AHBot to get updated

# Default: 20

AuctionHouseBot.Update.Interval = 20

# AuctionHouseBot.Seller.Enabled

# Description: General enable or disable AuctionHouseBot Seller functionality

# Default: 0 - (Disabled)

# 1 - (Enabled)

AuctionHouseBot.Seller.Enabled = 0

# AuctionHouseBot.Alliance.Items.Amount.Ratio

# Description: Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Alliance AH

# Default: 100 - (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section)

AuctionHouseBot.Alliance.Items.Amount.Ratio = 100

# AuctionHouseBot.Horde.Items.Amount.Ratio

# Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Horde AH

# Default: 100 (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section)

AuctionHouseBot.Horde.Items.Amount.Ratio = 100

# AuctionHouseBot.Neutral.Items.Amount.Ratio

# Description: Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Neutral AH

# Default: 100 - (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section)

AuctionHouseBot.Neutral.Items.Amount.Ratio = 100

# AuctionHouseBot.MinTime

# Description: Minimum time for the new auction in hours

# Default: 1 - (Hour)

AuctionHouseBot.MinTime = 1

# AuctionHouseBot.MaxTime

# Description: Maximum time for the new auction in hours

# Default: 72 - (Hours)

AuctionHouseBot.MaxTime = 72

# AuctionHouseBot.Class.CLASS.Allow.Zero = 0

# Description: Include items without a sell or buy price.

# Default: 0 - (Disabled)

# 1 - (Enabled)

AuctionHouseBot.Class.Consumable.Allow.Zero = 0

AuctionHouseBot.Class.Container.Allow.Zero = 0

AuctionHouseBot.Class.Weapon.Allow.Zero = 0

AuctionHouseBot.Class.Gem.Allow.Zero = 0

AuctionHouseBot.Class.Armor.Allow.Zero = 0

AuctionHouseBot.Class.Reagent.Allow.Zero = 0

AuctionHouseBot.Class.Projectile.Allow.Zero = 0

AuctionHouseBot.Class.TradeGood.Allow.Zero = 0

AuctionHouseBot.Class.Recipe.Allow.Zero = 0

AuctionHouseBot.Class.Quiver.Allow.Zero = 0

AuctionHouseBot.Class.Quest.Allow.Zero = 0

AuctionHouseBot.Class.Key.Allow.Zero = 0

AuctionHouseBot.Class.Misc.Allow.Zero = 0

AuctionHouseBot.Class.Glyph.Allow.Zero = 0

# AuctionHouseBot.Items.Vendor

# Description: Include items that can be bought from vendors.

# Default: 0 - (Disabled)

# 1 - (Enabled)

AuctionHouseBot.Items.Vendor = 0

# AuctionHouseBot.Items.Loot

# Description: Include items that can be looted or fished for.

# Default: 1 - (Enabled)

# 0 - (Disabled)

AuctionHouseBot.Items.Loot = 1

# AuctionHouseBot.Items.Misc

# Description: Include misc. items.

# Default: 0 - (Disabled)

# 1 - (Enabled)

AuctionHouseBot.Items.Misc = 0

# AuctionHouseBot.Bind.*

# Description: Indicates which bonding types to allow the bot to put up for auction

# No - Items that don't bind Default 1 (Allowed)

# Pickup - Items that bind on pickup Default 0 (Not Allowed)

# Equip - Items that bind on equip Default 1 (Allowed)

# Use - Items that bind on use Default 1 (Allowed)

# Quest - Quest Items Default 0 (Not Allowed)

# Values: 0 - (Disabled)

# 1 - (Enabled)

AuctionHouseBot.Bind.No = 1

AuctionHouseBot.Bind.Pickup = 0

AuctionHouseBot.Bind.Equip = 1

AuctionHouseBot.Bind.Use = 1

AuctionHouseBot.Bind.Quest = 0

# AuctionHouseBot.LockBox.Enabled

# Description: Enable or not lockbox in auctionhouse

# Default 0 - (Disabled)

# 1 - (Enabled)

AuctionHouseBot.LockBox.Enabled = 0

# AuctionHouseBot.ItemsPerCycle.Boost

# Description: This value is used to fill AH faster than normal when there is more than this value on missed items (not auctioned items).

# Usually this value is only used once on server start with empty auction table.

# Default: 1000

AuctionHouseBot.ItemsPerCycle.Boost = 1000

# AuctionHouseBot.ItemsPerCycle.Normal

# Description: This value is used to fill AH for sold and expired items. A high value will be more resource intensive

# Usually this value is used always when auction table is already initialised.

# Default: 20

AuctionHouseBot.ItemsPerCycle.Normal = 20

# AuctionHouseBot.BuyPrice.Seller

# Description: Should the Seller use BuyPrice or SellPrice to determine Bid Prices

# Default: 1 - (use SellPrice)

# 0 - (use BuyPrice)

AuctionHouseBot.BuyPrice.Seller = 1

# AuctionHouseBot.BidPrice.*

# Description: These values determine the range that the Bid Price will fall into, as a percentage of the Buy Price

# Default: 0.6 - (Min)

# 0.9 - (Max)

AuctionHouseBot.BidPrice.Min = 0.6

AuctionHouseBot.BidPrice.Max = 0.9

# AuctionHouseBot.Alliance.Price.Ratio

# Description: Percentage by which the price of items selled on Alliance Auction House is incremented / decreased

# Default: 100 - (Not modify)

AuctionHouseBot.Alliance.Price.Ratio = 100

# AuctionHouseBot.Horde.Price.Ratio

# Description: Percentage by which the price of items selled on Horde Auction House is incremented / decreased

# Default: 100 - (Not modify)

AuctionHouseBot.Horde.Price.Ratio = 100

# AuctionHouseBot.Neutral.Price.Ratio

# Description: Percentage by which the price of items selled on Neutral Auction House is incremented / decreased

# Default: 100 - (Not modify)

AuctionHouseBot.Neutral.Price.Ratio = 100

# AuctionHouseBot.Items.QUALITY.Price.Ratio

# Description: Percentage by which the price of items sold of each quality is incremented / decreased (for all houses)

# Default: 100 - (No change)

AuctionHouseBot.Items.Gray.Price.Ratio = 100

AuctionHouseBot.Items.White.Price.Ratio = 100

AuctionHouseBot.Items.Green.Price.Ratio = 100

AuctionHouseBot.Items.Blue.Price.Ratio = 100

AuctionHouseBot.Items.Purple.Price.Ratio = 100

AuctionHouseBot.Items.Orange.Price.Ratio = 100

AuctionHouseBot.Items.Yellow.Price.Ratio = 100

# AuctionHouseBot.Class.CLASS.Price.Ratio

# Description: Percentage by which the price of items sold of each class is incremented / decreased (for all houses)

# Default: 100 - (No change)

AuctionHouseBot.Class.Consumable.Price.Ratio = 100

AuctionHouseBot.Class.Container.Price.Ratio = 100

AuctionHouseBot.Class.Weapon.Price.Ratio = 100

AuctionHouseBot.Class.Gem.Price.Ratio = 100

AuctionHouseBot.Class.Armor.Price.Ratio = 100

AuctionHouseBot.Class.Reagent.Price.Ratio = 100

AuctionHouseBot.Class.Projectile.Price.Ratio = 100

AuctionHouseBot.Class.TradeGood.Price.Ratio = 100

AuctionHouseBot.Class.Generic.Price.Ratio = 100

AuctionHouseBot.Class.Recipe.Price.Ratio = 100

AuctionHouseBot.Class.Quiver.Price.Ratio = 100

AuctionHouseBot.Class.Quest.Price.Ratio = 100

AuctionHouseBot.Class.Key.Price.Ratio = 100

AuctionHouseBot.Class.Misc.Price.Ratio = 100

AuctionHouseBot.Class.Glyph.Price.Ratio = 100

# AuctionHouseBot.Items.ItemLevel.*

# Description: Prevent seller from listing items below/above this item level

# Default: 0 - (Disabled)

AuctionHouseBot.Items.ItemLevel.Min = 0

AuctionHouseBot.Items.ItemLevel.Max = 0

# AuctionHouseBot.Items.ReqLevel.*

# Description: Prevent seller from listing items below/above this required level

# Default: 0 - (Disabled)

AuctionHouseBot.Items.ReqLevel.Min = 0

AuctionHouseBot.Items.ReqLevel.Max = 0

# AuctionHouseBot.Items.ReqSkill.*

# Description: Prevent seller from listing items below/above this skill level

# Default: 0 - (Disabled)

# 1 - (Enabled)

AuctionHouseBot.Items.ReqSkill.Min = 0

AuctionHouseBot.Items.ReqSkill.Max = 0

# AuctionHouseBot.Items.Amount.*

# Description: Define here for every item qualities how many items you want to be shown in Auction House

# This value will be adjusted by AuctionHouseBot.FACTION.Items.Amount.Ratio to define the exact amount of

# items that will finally be shown on Auction House

# Default: 0, 2000, 2500, 1500, 1000, 0, 0 (Gray, white, green, blue, purple, orange, yellow)

AuctionHouseBot.Items.Amount.Gray = 0

AuctionHouseBot.Items.Amount.White = 2000

AuctionHouseBot.Items.Amount.Green = 2500

AuctionHouseBot.Items.Amount.Blue = 1500

AuctionHouseBot.Items.Amount.Purple = 1000

AuctionHouseBot.Items.Amount.Orange = 0

AuctionHouseBot.Items.Amount.Yellow = 0

# AuctionHouseBot.Class.*

# Description: Here you can set the class of items you prefer to be show on AH

# These value are sorted by preference, from 0 (disabled) to 10 (max. preference)

# Default: Consumable: 6

# Container: 4

# Weapon: 8

# Gem: 3

# Armor: 8

# Reagent: 1

# Projectile: 2

# TradeGood: 10

# Generic: 1

# Recipe: 6

# Quiver: 1

# Quest: 1

# Key: 1

# Misc: 5

# Glyph: 3

AuctionHouseBot.Class.Consumable = 6

AuctionHouseBot.Class.Container = 4

AuctionHouseBot.Class.Weapon = 8

AuctionHouseBot.Class.Gem = 3

AuctionHouseBot.Class.Armor = 8

AuctionHouseBot.Class.Reagent = 1

AuctionHouseBot.Class.Projectile = 2

AuctionHouseBot.Class.TradeGood = 10

AuctionHouseBot.Class.Generic = 1

AuctionHouseBot.Class.Recipe = 6

AuctionHouseBot.Class.Quiver = 1

AuctionHouseBot.Class.Quest = 1

AuctionHouseBot.Class.Key = 1

AuctionHouseBot.Class.Misc = 5

AuctionHouseBot.Class.Glyph = 3

# AUCTION HOUSE BOT ITEM FINE TUNING

# The following are usefull for limiting what character levels can

# benefit from the auction house

# AuctionHouseBot.Class.Misc.Mount.ReqLevel.*

# Description: Prevent seller from listing mounts below/above this required level

# Default: 0

AuctionHouseBot.Class.Misc.Mount.ReqLevel.Min = 0

AuctionHouseBot.Class.Misc.Mount.ReqLevel.Max = 0

# AuctionHouseBot.Class.Misc.Mount.ReqSkill.*

# Description: Prevent seller from listing mounts below/above this skill level

# Default: 0

AuctionHouseBot.Class.Misc.Mount.ReqSkill.Min = 0

AuctionHouseBot.Class.Misc.Mount.ReqSkill.Max = 0

# AuctionHouseBot.Class.Glyph.ReqLevel.*

# Description: Prevent seller from listing glyphs below/above this required level

# Default: 0

AuctionHouseBot.Class.Glyph.ReqLevel.Min = 0

AuctionHouseBot.Class.Glyph.ReqLevel.Max = 0

# AuctionHouseBot.Class.Glyph.ItemLevel.*

# Description: Prevent seller from listing glyphs below/above this item level

# Default: 0

AuctionHouseBot.Class.Glyph.ItemLevel.Min = 0

AuctionHouseBot.Class.Glyph.ItemLevel.Max = 0

# AuctionHouseBot.Class.TradeGood.ItemLevel.*

# Description: Prevent seller from listing trade good items below/above this item level

# Default: 0

AuctionHouseBot.Class.TradeGood.ItemLevel.Min = 0

AuctionHouseBot.Class.TradeGood.ItemLevel.Max = 0

# AuctionHouseBot.Class.Container.ItemLevel.*

# Description: Prevent seller from listing contianers below/above this item level

# Default: 0

AuctionHouseBot.Class.Container.ItemLevel.Min = 0

AuctionHouseBot.Class.Container.ItemLevel.Max = 0

# AuctionHouseBot.forceIncludeItems

# Description: Include these items and ignore ALL filters

# List of ids with delimiter ','

# Default: ""

AuctionHouseBot.forceIncludeItems = ""

# AuctionHouseBot.forceExcludeItems

# Description: Exclude these items even if they would pass the filters

# List of ids with delimiter ','

# Example: "21878,27774,27811,28117,28122,43949" (this removes old items)

# Default: ""

AuctionHouseBot.forceExcludeItems = "6343,6345,6376"

# AuctionHouseBot.Class.RandomStackRatio.*

# Description: Used to determine how often a stack of the class will be single or randomly-size stacked when posted

# Value needs to be between 0 and 100, no decimal. Anything higher than 100 will be treated as 100

# Examples: 100 = stacks will always be random in size

# 50 = half the time the stacks are random, the other half being single stack

# 0 = stacks will always single size

# Default: Consumable: 20 (20% random stack size, 80% single stack size)

# Container: 0 (100% single stack size)

# Weapon: 0 (100% single stack size)

# Gem: 20 (20% random stack size, 80% single stack size)

# Armor: 0 (100% single stack size)

# Reagent: 100 (100% random stack size)

# Projectile: 100 (100% random stack size)

# TradeGood: 50 (50% random stack size, 50% single stack size)

# Generic: 100 (100% random stack size)

# Recipe: 0 (100% single stack size)

# Quiver: 0 (100% single stack size)

# Quest: 100 (100% random stack size)

# Key: 100 (100% random stack size)

# Misc: 100 (100% random stack size)

# Glyph: 0 (100% single stack size)

AuctionHouseBot.Class.RandomStackRatio.Consumable = 20

AuctionHouseBot.Class.RandomStackRatio.Container = 0

AuctionHouseBot.Class.RandomStackRatio.Weapon = 0

AuctionHouseBot.Class.RandomStackRatio.Gem = 20

AuctionHouseBot.Class.RandomStackRatio.Armor = 0

AuctionHouseBot.Class.RandomStackRatio.Reagent = 100

AuctionHouseBot.Class.RandomStackRatio.Projectile = 100

AuctionHouseBot.Class.RandomStackRatio.TradeGood = 50

AuctionHouseBot.Class.RandomStackRatio.Generic = 100

AuctionHouseBot.Class.RandomStackRatio.Recipe = 0

AuctionHouseBot.Class.RandomStackRatio.Quiver = 0

AuctionHouseBot.Class.RandomStackRatio.Quest = 100

AuctionHouseBot.Class.RandomStackRatio.Key = 100

AuctionHouseBot.Class.RandomStackRatio.Misc = 100

AuctionHouseBot.Class.RandomStackRatio.Glyph = 0

# AUCTION HOUSE BOT BUYER CONFIG

# AuctionHouseBot.Buyer.Enabled

# Description: General enable or disable AuctionHouseBot Buyer functionality

# Default: 0 - (Disabled)

# 1 - (Enabled)

AuctionHouseBot.Buyer.Enabled = 0

# AuctionHouseBot.Buyer.FACTION.Enabled

# Description: Enable or disable buyer independently by faction

# Default: 0 - (Disabled)

# 1 - (Enabled)

AuctionHouseBot.Buyer.Alliance.Enabled = 0

AuctionHouseBot.Buyer.Horde.Enabled = 0

AuctionHouseBot.Buyer.Neutral.Enabled = 0

# AuctionHouseBot.Buyer.ChanceFactor

# Description: k value in the formula used for the chance to buy an item "100^(1 + (1 - (AuctionBid / ItemPrice)) / k)"

# It must be a decimal number in the range of (0, +infinity). The higher the number the higher chance to buy overpriced auctions

# Default: 2

AuctionHouseBot.Buyer.ChanceFactor = 2

# AuctionHouseBot.Buyer.Baseprice.QUALITY

# Description: Base sellprices in copper for non priced items for each quality.

# The default values are based on average item prices of each quality.

# Defaults: Gray 3504

# White 5429

# Green 21752

# Blue 36463

# Purple 87124

# Orange 214347

# Yellow 407406

AuctionHouseBot.Buyer.Baseprice.Gray = 3504

AuctionHouseBot.Buyer.Baseprice.White = 5429

AuctionHouseBot.Buyer.Baseprice.Green = 21752

AuctionHouseBot.Buyer.Baseprice.Blue = 36463

AuctionHouseBot.Buyer.Baseprice.Purple = 87124

AuctionHouseBot.Buyer.Baseprice.Orange = 214347

AuctionHouseBot.Buyer.Baseprice.Yellow = 407406

# AuctionHouseBot.Buyer.ChanceMultiplier.QUALITY

# Description: Multipliers for the buy/bid chances for each quality. 100 means the chance is 100% of the original,

# 1 would mean 1 % of the original and 200 would mean 200% of the original chance.

# Defaults: Gray 100

# White 100

# Green 100

# Blue 100

# Purple 100

# Orange 100

# Yellow 100

AuctionHouseBot.Buyer.ChanceMultiplier.Gray = 100

AuctionHouseBot.Buyer.ChanceMultiplier.White = 100

AuctionHouseBot.Buyer.ChanceMultiplier.Green = 100

AuctionHouseBot.Buyer.ChanceMultiplier.Blue = 100

AuctionHouseBot.Buyer.ChanceMultiplier.Purple = 100

AuctionHouseBot.Buyer.ChanceMultiplier.Orange = 100

AuctionHouseBot.Buyer.ChanceMultiplier.Yellow = 100

# AuctionHouseBot.Buyer.Recheck.Interval

# Description: This specifies the time interval (in minutes) between two evaluations of the same sold item.

# The smaller this value is, the more chances you give for an item to be bought by ahbot.

# Default: 20 (20min.)

AuctionHouseBot.Buyer.Recheck.Interval = 20

# ELUNA SETTINGS

# lua引擎设置,lua支持

# Eluna.Enabled

# Description: Enable or disable Eluna LuaEngine

# Default: true - (enabled)

# false - (disabled)

# Eluna.TraceBack

# Description: Sets whether to use debug.traceback function on a lua error or not.

# Notice that you can redefine the function.

# Default: false - (use default error output)

# true - (use debug.traceback function)

# Eluna.ScriptPath

# Description: Sets the location of the script folder to load scripts from

# The path can be relative or absolute.

# Default: "lua_scripts"

Eluna.Enabled = true

Eluna.TraceBack = false

Eluna.ScriptPath = "lua_scripts"

# LOGGING SYSTEM SETTINGS

# 日志信息系统设置

# Appender config values: Given a appender "name"

# Appender.name

# Description: Defines 'where to log'.

# Format: Type,LogLevel,Flags,optional1,optional2,optional3

# Type

# 0 - (None)

# 1 - (Console)

# 2 - (File)

# 3 - (DB)

# LogLevel

# 0 - (Disabled)

# 1 - (Trace)

# 2 - (Debug)

# 3 - (Info)

# 4 - (Warn)

# 5 - (Error)

# 6 - (Fatal)

# Flags:

# 0 - None

# 1 - Prefix Timestamp to the text

# 2 - Prefix Log Level to the text

# 4 - Prefix Log Filter type to the text

# 8 - Append timestamp to the log file name. Format: YYYY-MM-DD_HH-MM-SS

# (Only used with Type = 2)

# 16 - Make a backup of existing file before overwrite

# (Only used with Mode = w)

# Colors (read as optional1 if Type = Console)

# Format: "fatal error warn info debug trace"

# 0 - BLACK

# 1 - RED

# 2 - GREEN

# 3 - BROWN

# 4 - BLUE

# 5 - MAGENTA

# 6 - CYAN

# 7 - GREY

# 8 - YELLOW

# 9 - LRED

# 10 - LGREEN

# 11 - LBLUE

# 12 - LMAGENTA

# 13 - LCYAN

# 14 - WHITE

# Example: "13 11 9 5 3 1"

# File: Name of the file (read as optional1 if Type = File)

# Allows to use one "%s" to create dynamic files

# Mode: Mode to open the file (read as optional2 if Type = File)

# a - (Append)

# w - (Overwrite)

# MaxFileSize: Maximum file size of the log file before creating a new log file

# (read as optional3 if Type = File)

# Size is measured in bytes expressed in a 64-bit unsigned integer.

# Maximum value is 4294967295 (4 gb). Leave blank for no limit.

# NOTE: Does not work with dynamic filenames.

# Example: 536870912 (512 mb)

Appender.Console=1,3,0

Appender.Server=2,2,0,Server.log,w

Appender.GM=2,2,15,gm/gm_%s.log

Appender.DBErrors=2,2,0,DBErrors.log

Appender.Eluna=2,5,3,Eluna.log,a

# Logger config values: Given a logger "name"

# Logger.name

# Description: Defines 'What to log'

# Format: LogLevel,AppenderList

# LogLevel

# 0 - (Disabled)

# 1 - (Trace)

# 2 - (Debug)

# 3 - (Info)

# 4 - (Warn)

# 5 - (Error)

# 6 - (Fatal)

# AppenderList: List of appenders linked to logger

# (Using spaces as separator).

Logger.root=5,Console Server

Logger.server=3,Console Server

Logger.commands.gm=3,Console GM

Logger.scripts.hotswap=3,Console Server

Logger.sql.sql=5,Console DBErrors

Logger.sql.updates=3,Console Server

Logger.mmaps=3,Server

Logger.eluna=1,Console Eluna

#Logger.achievement=3,Console Server

#Logger.addon=3,Console Server

#Logger.ahbot=3,Console Server

#Logger.auctionHouse=3,Console Server

#Logger.bg.arena=3,Console Server

#Logger.bg.battlefield=3,Console Server

#Logger.bg.battleground=3,Console Server

#Logger.bg.reportpvpafk=3,Console Server

#Logger.chat.log=3,Console Server

#Logger.calendar=3,Console Server

#Logger.chat.system=3,Console Server

#Logger.cheat=3,Console Server

#Logger.commands.ra=3,Console Server

#Logger.condition=3,Console Server

#Logger.entities.pet=3,Console Server

#Logger.entities.player.character=3,Console Server

#Logger.entities.player.dump=3,Console Server

#Logger.entities.player=3,Console Server

#Logger.entities.player.items=3,Console Server

#Logger.entities.player.loading=3,Console Server

#Logger.entities.player.skills=3,Console Server

#Logger.entities.transport=3,Console Server

#Logger.entities.unit=3,Console Server

#Logger.entities.vehicle=3,Console Server

#Logger.gameevent=3,Console Server

#Logger.guild=3,Console Server

#Logger.lfg=3,Console Server

#Logger.loot=3,Console Server

#Logger.maps.script=3,Console Server

#Logger.maps=3,Console Server

#Logger.misc=3,Console Server

#Logger.network=3,Console Server

#Logger.network.opcode=3,Console Server

#Logger.network.soap=3,Console Server

#Logger.outdoorpvp=3,Console Server

#Logger.pool=3,Console Server

#Logger.rbac=3,Console Server

#Logger.scripts=3,Console Server

#Logger.scripts.ai=3,Console Server

#Logger.server.authserver=3,Console Server

#Logger.spells=3,Console Server

#Logger.spells.periodic=3,Console Server

#Logger.sql.dev=3,Console Server

#Logger.sql.driver=3,Console Server

#Logger.warden=3,Console Server

# Log.Async.Enable

# Description: Enables asyncronous message logging.

# Default: 0 - (Disabled)

# 1 - (Enabled)

Log.Async.Enable = 0

# Allow.IP.Based.Action.Logging

# Description: Logs actions, e.g. account login and logout to name a few, based on IP of

# current session.

# Default: 0 - (Disabled)

# 1 - (Enabled)

Allow.IP.Based.Action.Logging = 0

# PACKET SPOOF PROTECTION SETTINGS

# 数据包欺骗保护设置

# These settings determine which action to take when harmful packet spoofing is detected.

# PacketSpoof.Policy

# Description: Determines the course of action when packet spoofing is detected.

# Default: 1 - (Log + kick)

# 0 - (Log only 'network')

# 2 - (Log + kick + ban)

PacketSpoof.Policy = 1

# PacketSpoof.BanMode

# Description: If PacketSpoof.Policy equals 2, this will determine the ban mode.

# Note: Banning by character not supported for logical reasons.

# Default: 0 - Ban Account

# 2 - Ban IP

PacketSpoof.BanMode = 0

# PacketSpoof.BanDuration

# Description: Duration of the ban in seconds. Only valid if PacketSpoof.Policy is set to 2.

# Set to 0 for permanent ban.

# Default: 86400 seconds (1 day)

PacketSpoof.BanDuration = 86400

# METRIC SETTINGS

# These settings control the statistics sent to the metric database (currently InfluxDB)

# Metric.Enable

# Description: Enables statistics sent to the metric database.

# Default: 0 - (Disabled)

# 1 - (Enabled)

Metric.Enable = 0

# 数据间隔周期

# Metric.Interval

# Description: Interval between every batch of data sent in seconds

# Default: 10 seconds

Metric.Interval = 10

# 服务器连接信息

# Metric.ConnectionInfo

# Description: Connection settings for metric database (currently InfluxDB).

# Example: "hostname;port;database"

# Default: "xxx.xxx.xxx.xxx(你自己服务器IP地址);8086;worldserver"

Metric.ConnectionInfo = "xxx.xxx.xxx.xxx(你自己服务器IP地址);8086;worldserver"

# 服务器信息获取周期

# Metric.OverallStatusInterval

# Description: Interval between every gathering of overall worldserver status data in seconds

# Default: 1 second

Metric.OverallStatusInterval = 1

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Notice: The content above (including the pictures and videos if any) is uploaded and posted by a user of NetEase Hao, which is a social media platform and only provides information storage services.

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