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2010年,他再次创业成立Respawn Entertainment,从《泰坦陨落》的立体机动设计,到《Apex英雄》重新定义大逃杀体验,再到《星球大战绝地:陨落的武士团》对单机叙事的坚持,他始终在尝试突破既有框架。
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