# WorldBossLevelDiff
# Description: World boss level difference.
# Default: 3
WorldBossLevelDiff = 3
#
# Corpse.Decay.NORMAL
# Corpse.Decay.RARE
# Corpse.Decay.ELITE
# Corpse.Decay.RAREELITE
# Corpse.Decay.WORLDBOSS
# Description: Time (in seconds) until creature corpse will decay if not looted or skinned.
# Default: 60 - (1 Minute, Corpse.Decay.NORMAL)
# 300 - (5 Minutes, Corpse.Decay.RARE)
# 300 - (5 Minutes, Corpse.Decay.ELITE)
# 300 - (5 Minutes, Corpse.Decay.RAREELITE)
# 3600 - (1 Hour, Corpse.Decay.WORLDBOSS)
Corpse.Decay.NORMAL = 60
Corpse.Decay.RARE = 300
Corpse.Decay.ELITE = 300
Corpse.Decay.RAREELITE = 300
Corpse.Decay.WORLDBOSS = 3600
#
# Rate.Corpse.Decay.Looted
# Description: Multiplier for Corpse.Decay.* to configure how long creature corpses stay
# after they have been looted.
# Default: 0.5
Rate.Corpse.Decay.Looted = 0.5
#
# Rate.Creature.Normal.Damage
# Rate.Creature.Elite.Elite.Damage
# Rate.Creature.Elite.RARE.Damage
# Rate.Creature.Elite.RAREELITE.Damage
# Rate.Creature.Elite.WORLDBOSS.Damage
# Description: Mulitplier for creature melee damage.
# Default: 1 - (Rate.Creature.Normal.Damage)
# 1 - (Rate.Creature.Elite.Elite.Damage)
# 1 - (Rate.Creature.Elite.RARE.Damage)
# 1 - (Rate.Creature.Elite.RAREELITE.Damage)
# 1 - (Rate.Creature.Elite.WORLDBOSS.Damage)
#
Rate.Creature.Normal.Damage = 1
Rate.Creature.Elite.Elite.Damage = 1
Rate.Creature.Elite.RARE.Damage = 1
Rate.Creature.Elite.RAREELITE.Damage = 1
Rate.Creature.Elite.WORLDBOSS.Damage = 1
#
# Rate.Creature.Normal.SpellDamage
# Rate.Creature.Elite.Elite.SpellDamage
# Rate.Creature.Elite.RARE.SpellDamage
# Rate.Creature.Elite.RAREELITE.SpellDamage
# Rate.Creature.Elite.WORLDBOSS.SpellDamage
# Description: Mulitplier for creature spell damage.
# Default: 1 - (Rate.Creature.Normal.SpellDamage)
# 1 - (Rate.Creature.Elite.Elite.SpellDamage)
# 1 - (Rate.Creature.Elite.RARE.SpellDamage)
# 1 - (Rate.Creature.Elite.RAREELITE.SpellDamage)
# 1 - (Rate.Creature.Elite.WORLDBOSS.SpellDamage)
Rate.Creature.Normal.SpellDamage = 1
Rate.Creature.Elite.Elite.SpellDamage = 1
Rate.Creature.Elite.RARE.SpellDamage = 1
Rate.Creature.Elite.RAREELITE.SpellDamage = 1
Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1
#
# Rate.Creature.Normal.HP
# Rate.Creature.Elite.Elite.HP
# Rate.Creature.Elite.RARE.HP
# Rate.Creature.Elite.RAREELITE.HP
# Rate.Creature.Elite.WORLDBOSS.HP
# Description: Mulitplier for creature health.
# Default: 1 - (Rate.Creature.Normal.HP)
# 1 - (Rate.Creature.Elite.Elite.HP)
# 1 - (Rate.Creature.Elite.RARE.HP)
# 1 - (Rate.Creature.Elite.RAREELITE.HP)
# 1 - (Rate.Creature.Elite.WORLDBOSS.HP)
Rate.Creature.Normal.HP = 1
Rate.Creature.Elite.Elite.HP = 1
Rate.Creature.Elite.RARE.HP = 1
Rate.Creature.Elite.RAREELITE.HP = 1
Rate.Creature.Elite.WORLDBOSS.HP = 1
#
# Creature.PickPocketRefillDelay
# Description: Time in seconds that the server will wait before refilling the pickpocket loot
# for a creature
# Default: 600
Creature.PickPocketRefillDelay = 600
#
# ListenRange.Say
# Description: Distance in which players can read say messages from creatures or
# gameobjects.
# Default: 40
ListenRange.Say = 40
#
# ListenRange.TextEmote
# Description: Distance in which players can read emotes from creatures or gameobjects.
# Default: 40
ListenRange.TextEmote = 40
#
# ListenRange.Yell
# Description: Distance in which players can read yell messages from creatures or
# gameobjects.
# Default: 300
ListenRange.Yell = 300
#
# Creature.MovingStopTimeForPlayer
# Description: Time (in milliseconds) during which creature will not move after
# interaction with player.
# Default: 180000
Creature.MovingStopTimeForPlayer = 180000
# MonsterSight
# Description: The maximum distance in yards that a "monster" creature can see
# regardless of level difference (through CreatureAI::IsVisible).
# Increases CONFIG_SIGHT_MONSTER to 50 yards. Used to be 20 yards.
# Default: 50.000000
MonsterSight = 50.000000
#
###################################################################################################
###################################################################################################
# SPAWN/RESPAWN SETTINGS
#
# Respawn.MinCheckIntervalMS
# Description: Minimum time that needs to pass between respawn checks for any given map.
# Default: 5000 - 5 seconds
Respawn.MinCheckIntervalMS = 5000
#
# Respawn.GuidWarnLevel
# Description: The point at which the highest guid for creatures or gameobjects in any map must reach
# before the warning logic is enabled. A restart will then be queued at the next quiet time
# The maximum guid per map is 16,777,216. So, it must be less than this value.
# Default: 12000000 - 12 million
Respawn.GuidWarnLevel = 12000000
#
# Respawn.WarningMessage
# Description: This message will be periodically shown (Frequency specified by Respawn.WarningFrequency) to
# all users of the server, once the Respawn.GuidWarnLevel has been passed, and a restart scheduled.
# It's used to warn users that there will be an out of schedule server restart soon.
# Default: "There will be an unscheduled server restart at 03:00 server time. The server will be available again shortly after."
Respawn.WarningMessage = "There will be an unscheduled server restart at 03:00. The server will be available again shortly after."
#
# Respawn.WarningFrequency
# Description: The frequency (in seconds) that the warning message will be sent to users after a quiet time restart is triggered.
# The message will repeat each time this many seconds passed until the server is restarted.
# If set to 0, no warnings will be sent.
# Default: 1800 - (30 minutes)
Respawn.WarningFrequency = 1800
#
# Respawn.GuidAlertLevel
# Description: The point at which the highest guid for creatures or gameobjects in any map must reach
# before the alert logic is enabled. A restart will then be triggered for 30 mins from that
# point. The maximum guid per map is 16,777,216. So, it must be less than this value.
# Default: 16000000 - 16 million
Respawn.GuidAlertLevel = 16000000
#
# Respawn.AlertRestartReason
# Description: The shutdown reason given when the alert level is reached. The server will use a fixed time of
# 5 minutes and the reason for shutdown will be this message
# Default: "Urgent Maintenance"
Respawn.AlertRestartReason = "Urgent Maintenance"
#
# Respawn.RestartQuietTime
# Description: The hour at which the server will be restarted after the Respawn.GuidWarnLevel
# threshold has been reached. This can be between 0 and 23. 20 will be 8pm server time
# Default: 3 - 3am
Respawn.RestartQuietTime = 3
#
# Respawn.DynamicMode
# Description: Select which mode (if any) should be used to adjust respawn of creatures.
# This will only affect creatures that have dynamic spawn rate scaling enabled in
# the spawn group table (by default, gathering nodes and quest targets with respawn time <30min
# 1 - Use number of players in zone
# Default: 0 - No dynamic respawn function
Respawn.DynamicMode = 0
#
# Respawn.DynamicEscortNPC
# Description: This switch controls the dynamic respawn system for escort NPCs not in instancable maps (base maps only).
# This will cause the respawn timer to begin when an escort event begins, and potentially
# allow multiple instances of the NPC to be alive at the same time (when combined with Respawn.DynamicMode > 0)
# 1 - Enabled
# Default: 0 - Disabled
Respawn.DynamicEscortNPC = 0
#
# Respawn.DynamicRateCreature
# Description: The rate at which the respawn time is adjusted for high player counts in a zone (for creatures).
# Up to this number of players, the respawn rate is unchanged.
# At double this number in players, you get twice as many respawns, at three times this number, three times the respawns, and so forth.
# Default: 10
Respawn.DynamicRateCreature = 10
#
# Respawn.DynamicMinimumCreature
# Description: The minimum respawn time for a creature under dynamic scaling.
# Default: 10 - (10 seconds)
Respawn.DynamicMinimumCreature = 10
#
# Respawn.DynamicRateGameObject
# Description: The rate at which the respawn time is adjusted for high player counts in a zone (for gameobjects).
# Up to this number of players, the respawn rate is unchanged.
# At double this number in players, you get twice as many respawns, at three times this number, three times the respawns, and so forth.
# Default: 10
Respawn.DynamicRateGameObject = 10
#
# Respawn.DynamicMinimumGameObject
# Description: The minimum respawn time for a gameobject under dynamic scaling.
# Default: 10 - (10 seconds)
Respawn.DynamicMinimumGameObject = 10
#
###################################################################################################
###################################################################################################
# CHAT SETTINGS
#
# ChatFakeMessagePreventing
# Description: Chat protection from creating fake messages using a lot spaces or other
# invisible symbols. Not applied to the addon language, but may break old
# addons that use normal languages for sending data to other clients.
# Default: 1 - (Enabled, Blizzlike)
# 0 - (Disabled)
ChatFakeMessagePreventing = 1
#
# ChatStrictLinkChecking.Severity
# Description: Check chat messages for ingame links to spells, items, quests, etc.
# Default: 0 - (Disabled)
# 1 - (Enabled, Check if only valid pipe commands are used, Prevents posting
# pictures.)
# 2 - (Enabled, Verify that pipe commands are used in a correct order)
# 3 - (Check if color, entry and name don't contradict each other. For this to
# work correctly, please assure that you have extracted locale DBCs of
# every language specific client playing on this server)
ChatStrictLinkChecking.Severity = 0
#
# ChatStrictLinkChecking.Kick
# Description: Defines what should be done if a message is considered to contain invalid
# pipe commands.
# Default: 0 - (Silently ignore message)
# 1 - (Disconnect players who sent malformed messages)
ChatStrictLinkChecking.Kick = 0
#
# ChatFlood.MessageCount
# Description: Chat flood protection, number of messages before player gets muted.
# Default: 10 - (Enabled)
# 0 - (Disabled)
ChatFlood.MessageCount = 10
#
# ChatFlood.MessageDelay
# Description: Time (in seconds) between messages to be counted into ChatFlood.MessageCount.
# Default: 1
ChatFlood.MessageDelay = 1
#
# ChatFlood.MuteTime
# Description: Time (in seconds) characters get muted for violating ChatFlood.MessageCount.
# Default: 10
ChatFlood.MuteTime = 10
#
# Channel.RestrictedLfg
# Description: Restrict LookupForGroup channel to characters registered in the LFG tool.
# Default: 1 - (Enabled, Allow join to channel only if registered in LFG)
# 0 - (Disabled, Allow join to channel in any time)
Channel.RestrictedLfg = 1
#
# ChatLevelReq.Channel
# ChatLevelReq.Whisper
# ChatLevelReq.Emote
# ChatLevelReq.Say
# ChatLevelReq.Yell
# Description: Level requirement for characters to be able to use chats.
# Default: 1
ChatLevelReq.Channel = 1
ChatLevelReq.Whisper = 1
ChatLevelReq.Emote = 1
ChatLevelReq.Say = 1
ChatLevelReq.Yell = 1
#
# PartyLevelReq
# Description: Minimum level at which players can invite to group, even if they aren't on
# the invitee friends list. (Players who are on that friend list can always
# invite despite having lower level)
# Default: 1
PartyLevelReq = 1
#
# PreserveCustomChannels
# Description: Store custom chat channel settings like password, automatic ownership handout
# or ban list in the database. Needs to be enabled to save custom
# world/trade/etc. channels that have automatic ownership handout disabled.
# (.channel set ownership $channel off)
# Default: 0 - (Disabled, Blizzlike, Channel settings are lost if last person left)
# 1 - (Enabled)
PreserveCustomChannels = 1
#
# PreserveCustomChannelDuration
# Description: Time (in days) that needs to pass before the customs chat channels get
# cleaned up from the database. Only channels with ownership handout enabled
# (default behavior) will be cleaned.
# Default: 14 - (Enabled, Clean channels that haven't been used for 14 days)
# 0 - (Disabled, Infinite channel storage)
PreserveCustomChannelDuration = 14
#
# PartyRaidWarnings
# Description: Allow any user to use raid warnings when in a 5-man party.
# Default: 0 - (Disabled, Blizzlike)
# 1 - (Enabled)
PartyRaidWarnings = 0
#
###################################################################################################
###################################################################################################
# GAME MASTER SETTINGS
# GM设置
# GM.LoginState GM登陆模式
# Description: GM mode at login.
# Default: 2 - (Last save state) 最后一次GM模式
# 0 - (Disable)
# 1 - (Enable)
GM.LoginState = 2
#
# GM.Visible GM玩家可见性
# Description: GM visibility at login.
# Default: 2 - (Last save state)最后一次GM模式
# 0 - (Invisible)
# 1 - (Visible)
GM.Visible = 2
#
# GM.Chat GM聊天设置
# Description: GM chat mode at login.
# Default: 2 - (Last save state)
# 0 - (Disable)
# 1 - (Enable)
GM.Chat = 2
#
# GM.WhisperingTo GM密语
# Description: Is GM accepting whispers from player by default or not.
# Default: 2 - (Last save state)
# 0 - (Disable)
# 1 - (Enable)
GM.WhisperingTo = 2
#
# GM.FreezeAuraDuration
# Description: Allows to set a default duration to the Freeze Aura
# applied on players when using the .freeze command
# Default: 0 - (Original aura duration. Lasts until the .unfreeze command is used)
# N - (Aura duration if unspecified in .freeze command, in seconds)
GM.FreezeAuraDuration = 0
#
# GM.InGMList.Level
# Description: Maximum GM level shown in GM list (if enabled) in non-GM state (.gm off).
# Default: 3 - (Anyone)
# 0 - (Only players)
# 1 - (Only moderators)
# 2 - (Only gamemasters)
GM.InGMList.Level = 3
#
# GM.InWhoList.Level
# Description: Max GM level showed in who list (if visible).
# Default: 3 - (Anyone)
# 0 - (Only players)
# 1 - (Only moderators)
# 2 - (Only gamemasters)
GM.InWhoList.Level = 3
#
# GM.StartLevel
# Description: GM character starting level.
# Default: 1
GM.StartLevel = 1
#
# GM.AllowInvite
# Description: Allow players to invite GM characters.
# Default: 0 - (Disabled)
# 1 - (Enabled)
GM.AllowInvite = 0
#
# GM.LowerSecurity
# Description: Allow lower security levels to use commands on higher security level
# characters.
# Default: 0 - (Disabled)
# 1 - (Enabled)
GM.LowerSecurity = 0
#
# GM.TicketSystem.ChanceOfGMSurvey
# Description: Chance of sending a GM survey after ticket completion.
# Default: 50 - (Enabled)
# 0 - (Disabled)
GM.TicketSystem.ChanceOfGMSurvey = 50
#
# GM.ForceShutdownThreshold
# Description: Minimum shutdown time in seconds before 'force' is required if other players are connected.
# Default: 30
GM.ForceShutdownThreshold = 30
#
###################################################################################################
###################################################################################################
# VISIBILITY AND DISTANCES
# 可见性和距离
# Visibility.GroupMode
# Description: Group visibility modes. Defines which groups can aways detect invisible
# characters of the same raid, group or faction.
# Default: 1 - (Raid)
# 0 - (Party)
# 2 - (Faction)
# 3 - (None)
Visibility.GroupMode = 1
#
# Visibility.Distance.Continents
# Visibility.Distance.Instances
# Visibility.Distance.BGArenas
# Description: Visibility distance to see other players or gameobjects.
# Visibility on continents on retail ~90 yards. In BG/Arenas ~533.
# For instances default ~170.
# Max limited by grid size: 533.33333
# Min limit is max aggro radius (45) * Rate.Creature.Aggro
# Default: 90 - (Visibility.Distance.Continents)
# 170 - (Visibility.Distance.Instances)
# 533 - (Visibility.Distance.BGArenas)
Visibility.Distance.Continents = 90
Visibility.Distance.Instances = 170
Visibility.Distance.BGArenas = 533
#
# Visibility.Notify.Period.OnContinents
# Visibility.Notify.Period.InInstances
# Visibility.Notify.Period.InBGArenas
# Description: Time (in milliseconds) for visibility update period. Lower values may have
# performance impact.
# Default: 1000 - (Visibility.Notify.Period.OnContinents)
# 1000 - (Visibility.Notify.Period.InInstances)
# 1000 - (Visibility.Notify.Period.InBGArenas)
Visibility.Notify.Period.OnContinents = 1000
Visibility.Notify.Period.InInstances = 1000
Visibility.Notify.Period.InBGArenas = 1000
#
###################################################################################################
###################################################################################################
# SERVER RATES
# 服务器设置
# Rate.Health
# Rate.Mana
# Rate.Rage.Income
# Rate.Rage.Loss
# Rate.RunicPower.Income
# Rate.RunicPower.Loss
# Rate.Focus
# Rate.Energy
# Rate.Loyalty
# Description: Multiplier to configure health, mana, incoming rage, loss of rage, focus
# energy and loyalty increase or decrease.
# Default: 1 - (Rate.Health)
# 1 - (Rate.Mana)
# 1 - (Rate.Rage.Income)
# 1 - (Rate.Rage.Loss)
# 1 - (Rate.RunicPower.Income)
# 1 - (Rate.RunicPower.Loss)
# 1 - (Rate.Focus)
# 1 - (Rate.Energy)
# 1 - (Rate.Loyalty)
Rate.Health = 1
Rate.Mana = 1
Rate.Rage.Income = 1
Rate.Rage.Loss = 1
Rate.RunicPower.Income = 1
Rate.RunicPower.Loss = 1
Rate.Focus = 1
Rate.Energy = 1
Rate.Loyalty = 1
#
# Rate.Skill.Discovery
# Description: Multiplier for skill discovery.
# Default: 1
Rate.Skill.Discovery = 1
#
# Rate.Drop.Item.Poor
# Rate.Drop.Item.Normal
# Rate.Drop.Item.Uncommon
# Rate.Drop.Item.Rare
# Rate.Drop.Item.Epic
# Rate.Drop.Item.Legendary
# Rate.Drop.Item.Artifact
# Rate.Drop.Item.Referenced
# Rate.Drop.Money
# Description: Drop rates for money and items based on quality.
# Default: 1 - (Rate.Drop.Item.Poor)
# 1 - (Rate.Drop.Item.Normal)
# 1 - (Rate.Drop.Item.Uncommon)
# 1 - (Rate.Drop.Item.Rare)
# 1 - (Rate.Drop.Item.Epic)
# 1 - (Rate.Drop.Item.Legendary)
# 1 - (Rate.Drop.Item.Artifact)
# 1 - (Rate.Drop.Item.Referenced)
# 1 - (Rate.Drop.Money)
Rate.Drop.Item.Poor = 1
Rate.Drop.Item.Normal = 1
Rate.Drop.Item.Uncommon = 1
Rate.Drop.Item.Rare = 1
Rate.Drop.Item.Epic = 1
Rate.Drop.Item.Legendary = 1
Rate.Drop.Item.Artifact = 1
Rate.Drop.Item.Referenced = 1
Rate.Drop.Money = 1
#
# Rate.Drop.Item.ReferencedAmount
# Description: Multiplier for referenced loot amount.
# Default: 1
Rate.Drop.Item.ReferencedAmount = 1
#
# Rate.XP.Kill 杀怪经验值
# Rate.XP.Quest 任务经验值
# Rate.XP.Explore 探索经验值
# Description: Experience rates.
# Default: 1 - (Rate.XP.Kill, affects only kills outside of Battlegrounds)
# 1 - (Rate.XP.Quest)
# 1 - (Rate.XP.Explore)
Rate.XP.Kill = 2
Rate.XP.Quest = 2
Rate.XP.Explore = 2
#
# Rate.XP.BattlegroundKill
# Description: Experience rate for honorable kills in battlegrounds,
# it works when Battleground.GiveXPForKills = 1
# Default: 1
Rate.XP.BattlegroundKill = 1
#
# Rate.Quest.Money.Reward
# Rate.Quest.Money.Max.Level.Reward
# Description: Multiplier for money quest rewards. Can not be below 0.
# Default: 1
Rate.Quest.Money.Reward = 1
Rate.Quest.Money.Max.Level.Reward = 1
#
# Rate.RepairCost
# Description: Repair cost rate.
# Default: 1
Rate.RepairCost = 1
#
# Rate.Rest.InGame
# Rate.Rest.Offline.InTavernOrCity
# Rate.Rest.Offline.InWilderness
# Description: Resting points grow rates.
# Default: 1 - (Rate.Rest.InGame)
# 1 - (Rate.Rest.Offline.InTavernOrCity)
# 1 - (Rate.Rest.Offline.InWilderness)
Rate.Rest.InGame = 1
Rate.Rest.Offline.InTavernOrCity = 1
Rate.Rest.Offline.InWilderness = 1
#
# Rate.Damage.Fall
# Description: Damage after fall rate.
# Default: 1
Rate.Damage.Fall = 1
#
# Rate.Auction.Time
# Rate.Auction.Deposit
# Rate.Auction.Cut
# Description: Auction rates (auction time, deposit get at auction start,
# auction cut from price at auction end).
# Default: 1 - (Rate.Auction.Time)
# 1 - (Rate.Auction.Deposit)
# 1 - (Rate.Auction.Cut)
Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1
#
# Rate.Honor 荣誉
# Description: Honor gain rate.
# Default: 1
Rate.Honor = 1
#
# Rate.ArenaPoints 竞技场点数
# Description: Arena points gain rate.
# Default: 1
Rate.ArenaPoints = 1
#
# Rate.Talent 天赋点
# Description: Talent point rate.
# Default: 1
Rate.Talent = 1
#
# Rate.Reputation.Gain 声望增加
# Description: Reputation gain rate.
# Default: 1
Rate.Reputation.Gain = 1
#
# Rate.Reputation.LowLevel.Kill
# Description: Reputation gain from killing low level (grey) creatures.
# Default: 1
Rate.Reputation.LowLevel.Kill = 1
#
# Rate.Reputation.LowLevel.Quest
# Description: Reputation gain rate.
# Default: 1
Rate.Reputation.LowLevel.Quest = 1
#
# Rate.Reputation.RecruitAFriendBonus
# Description: Reputation bonus rate for recruit-a-friend.
# Default: 0.1
Rate.Reputation.RecruitAFriendBonus = 0.1
#
# Rate.MoveSpeed
# Description: Movement speed rate.
# Default: 1
Rate.MoveSpeed = 1
#
# Rate.InstanceResetTime
# Description: Multiplier for the rate between global raid/heroic instance resets
# (dbc value). Higher value increases the time between resets,
# lower value lowers the time, you need clean instance_reset in
# characters db in order to let new values work.
# Default: 1
Rate.InstanceResetTime = 1
#
# SkillGain.Crafting
# SkillGain.Defense
# SkillGain.Gathering
# SkillGain.Weapon
# Description: Crafting/defense/gathering/weapon skills gain rate.
# Default: 1 - (SkillGain.Crafting)
# 1 - (SkillGain.Defense)
# 1 - (SkillGain.Gathering)
# 1 - (SkillGain.Weapon)
SkillGain.Crafting = 1
SkillGain.Defense = 1
SkillGain.Gathering = 1
SkillGain.Weapon = 1
#
# SkillChance.Orange
# SkillChance.Yellow
# SkillChance.Green
# SkillChance.Grey
# Description: Chance to increase skill based on recipe color.
# Default: 100 - (SkillChance.Orange)
# 75 - (SkillChance.Yellow)
# 25 - (SkillChance.Green)
# 0 - (SkillChance.Grey)
SkillChance.Orange = 100
SkillChance.Yellow = 75
SkillChance.Green = 25
SkillChance.Grey = 0
#
# SkillChance.MiningSteps
# SkillChance.SkinningSteps
# Description: Skinning and Mining chance decreases with skill level.
# Default: 0 - (Disabled)
# 75 - (In 2 times each 75 skill points)
SkillChance.MiningSteps = 0
SkillChance.SkinningSteps = 0
#
# DurabilityLoss.InPvP
# Description: Durability loss on death during PvP.
# Default: 0 - (Disabled)
# 1 - (Enabled)
DurabilityLoss.InPvP = 0
#
# DurabilityLoss.OnDeath
# Description: Durability loss percentage on death.
# Default: 10
DurabilityLoss.OnDeath = 10
#
# DurabilityLossChance.Damage
# Description: Chance to lose durability on one equipped item from damage.
# Default: 0.5 - (100/0.5 = 200, Each 200 damage one equipped item will use durability)
DurabilityLossChance.Damage = 0.5
#
# DurabilityLossChance.Absorb
# Description: Chance to lose durability on one equipped armor item when absorbing damage.
# Default: 0.5 - (100/0.5 = 200, Each 200 absorbed damage one equipped item will lose
# durability)
DurabilityLossChance.Absorb = 0.5
#
# DurabilityLossChance.Parry
# Description: Chance to lose durability on main weapon when parrying attacks.
# Default: 0.05 - (100/0.05 = 2000, Each 2000 parried damage the main weapon will lose
# durability)
DurabilityLossChance.Parry = 0.05
#
# DurabilityLossChance.Block
# Description: Chance to lose durability on shield when blocking attacks.
# Default: 0.05 - (100/0.05 = 2000, Each 2000 blocked damage the shield will lose
# durability)
DurabilityLossChance.Block = 0.05
#
# Death.SicknessLevel
# Description: Starting level for resurrection sickness.
# Example: 11 - (Level 1-10 characters will not be affected,
# Level 11-19 characters will be affected for 1 minute,
# Level 20-MaxPlayerLevel characters will be affected for 10 minutes)
# Default: 11 - (Enabled, See Example)
# MaxPlayerLevel+1 - (Disabled)
# -10 - (Enabled, Level 1+ characters have 10 minute duration)
Death.SicknessLevel = 11
#
# Death.CorpseReclaimDelay.PvP
# Death.CorpseReclaimDelay.PvE
# Description: Increase corpse reclaim delay at PvP/PvE deaths.
# Default: 1 - (Enabled)
# 0 - (Disabled)
Death.CorpseReclaimDelay.PvP = 1
Death.CorpseReclaimDelay.PvE = 0
#
# Death.Bones.World
# Death.Bones.BattlegroundOrArena
# Description: Create bones instead of corpses at resurrection in normal zones, instances,
# battleground or arenas.
# Default: 1 - (Enabled, Death.Bones.World)
# 1 - (Enabled, Death.Bones.BattlegroundOrArena)
# 0 - (Disabled)
Death.Bones.World = 1
Death.Bones.BattlegroundOrArena = 1
#
# Die.Command.Mode
# Description: Do not trigger things like loot from .die command.
# Default: 1 - (Enabled)
# 0 - (Disabled)
Die.Command.Mode = 1
#
###################################################################################################
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