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魔兽worldserver.conf 服务端配置文件说明第一段

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魔兽worldserver.conf 服务端配置文件说明

我是艾西,今天把很多小伙伴需要的魔兽worldserver.conf 服务端配置文件说明分享给大家,大家可以自己研究参考下

worldserver.conf 这个文件是服务端的配置文件,可以在这里做很多个性化修改

注意:修改这个必须重启服务端才能生效

首先这个文件要使用支持 utf-8 格式的文本编辑器,比如 VS code,sublime 等等,不要用记事本编辑

下面就来说说其中的部分设置

MaxOverspeedPings=2,玩家超速检查,2 为正常检查,3+ 为加强检查(比 2 更难踢),0 为不检查超速

MaxPlayerLevel=80,最高等级

StartPlayerLevel=1,新人物等级

StartDeathKnightPlayerLevel=55,死骑新人物等级

StartPlayerMoney=0,新人物初始金钱(铜币)

AllFlightPaths=0,1 为打开全部飞行路线(双方阵营),0 为关闭

InstantFlightPaths=0,1 为飞行时瞬间到达目的地,0 为正常飞行

Instance.IgnoreLevel=1,进副本不检查等级,设置为 0 为需要相应等级才能进入

Instance.IgnoreRaid=1,进副本不需要团队,一个人就可以进入,设置为 0 则需要团队才能进入

Motd="WelcometoaTrinityCoreserver.",进入服务器的欢迎语,使用 @ 符号换行,比如 “欢迎光临~@xspio 测试服务器”

DBC.EnforceItemAttributes=1,1 为物品使用 DBC 文件中的属性,0 则物品使用数据库中的属性

Warden.Enabled=0,为 1 时开启 Warden 反作弊系统

下面为各项人物属性倍率,1 为正常倍率,增大后增加各项属性值

Rate.Health=1,生命

Rate.Mana=1,魔法

Rate.Rage.Income=1,怒气加

Rate.Rage.Loss=1,怒气减

Rate.RunicPower.Income=1,符能加

Rate.RunicPower.Loss=1,符能减

Rate.Focus=1,专注

Rate.Energy=1,能量

Rate.Loyalty=1,忠诚度

下面为掉率,1 为正常倍率,增大后会增加掉落几率

Rate.Drop.Item.Poor=1,低劣物品

Rate.Drop.Item.Normal=1,普通物品

Rate.Drop.Item.Uncommon=1,罕见物品

Rate.Drop.Item.Rare=1,稀有物品

Rate.Drop.Item.Epic=1,史诗物品

Rate.Drop.Item.Legendary=1,传奇物品

Rate.Drop.Item.Artifact=1,工艺品

Rate.Drop.Item.Referenced=1,参照物品

Rate.Drop.Money=1,金钱

下面为经验倍率,1 为正常倍率,增大后会增加数额

Rate.XP.Kill=1,击杀经验

Rate.XP.Quest=1,任务经验

Rate.XP.Explore=1,开图经验

其他倍率,1为正常倍率

Rate.RepairCost=1,修理费用

Rate.Honor=1,荣誉

Rate.Talent=1,天赋点

Rate.MoveSpeed=1,移动速度

################################################

# Core World Server configuration file #

################################################

[worldserver]

###################################################################################################

# SECTION INDEX

#

# EXAMPLE CONFIG

# CONNECTIONS AND DIRECTORIES

# PERFORMANCE SETTINGS

# SERVER LOGGING

# SERVER SETTINGS

# UPDATE SETTINGS

# HOTSWAP SETTINGS

# WARDEN SETTINGS

# PLAYER INTERACTION

# CREATURE SETTINGS

# SPAWN/RESPAWN SETTINGS

# CHAT SETTINGS

# GAME MASTER SETTINGS

# VISIBILITY AND DISTANCES

# SERVER RATES

# STATS LIMITS

# AUTO BROADCAST

# BATTLEGROUND CONFIG

# BATTLEFIELD CONFIG

# ARENA CONFIG

# NETWORK CONFIG

# CONSOLE AND REMOTE ACCESS

# CHARACTER DELETE OPTIONS

# CUSTOM SERVER OPTIONS

# AUCTION HOUSE BOT SETTINGS

# AUCTION HOUSE BOT ITEM FINE TUNING

# AUCTION HOUSE BOT BUYER CONFIG

# LOGGING SYSTEM SETTINGS

# PACKET SPOOF PROTECTION SETTINGS

# METRIC SETTINGS

#

###################################################################################################

###################################################################################################

# EXAMPLE CONFIG

#

# Variable

# Description: Brief description what the variable is doing.

# Important: Annotation for important things about this variable.

# Example: "Example, i.e. if the value is a string"

# Default: 10 - (Enabled|Comment|Variable name in case of grouped config options)

# 0 - (Disabled|Comment|Variable name in case of grouped config options)

#

# Note to developers:

# - Copy this example to keep the formatting.

# - Line breaks should be at column 100.

###################################################################################################

###################################################################################################

# CONNECTIONS AND DIRECTORIES

#

# RealmID 默认服务器ID,单设备多服务器配置

# Description: ID of the Realm using this config.

# Important: RealmID must match the realmlist inside the auth database.

# Default: 1

RealmID = 1

#

# DataDir 数据目录

# Description: Data directory setting.

# Important: DataDir needs to be quoted, as the string might contain space characters.

# Example: "@prefix@/share/xxxxCore"

# Default: "."

DataDir = "data"

#

# LogsDir 日志目录

# Description: Logs directory setting.

# Important: LogsDir needs to be quoted, as the string might contain space characters.

# Logs directory must exists, or log file creation will be disabled.

# Default: "" - (Log files will be stored in the current path)

LogsDir = "logs"

#

# LoginDatabaseInfo 登陆数据库信息

# WorldDatabaseInfo 游戏数据库信息

# CharacterDatabaseInfo 角色数据库信息

# Description: Database connection settings for the world server.

# Example: "hostname;port;username;password;database"

# ".;somenumber;username;password;database" - (Use named pipes on Windows

# "enable-named-pipe" to [mysqld]

# section my.ini)

# ".;/path/to/unix_socket;username;password;database" - (use Unix sockets on

# Unix/Linux)

# Default: "xxx.xxx.xxx.xxx(你自己服务器IP地址);3306(默认游戏业务端口);trinity;trinity;auth" - (LoginDatabaseInfo)

# "xxx.xxx.xxx.xxx(你自己服务器IP地址);3306(默认游戏业务端口);trinity;trinity;world" - (WorldDatabaseInfo)

# "xxx.xxx.xxx.xxx(你自己服务器IP地址);3306(默认游戏业务端口);trinity;trinity;characters" - (CharacterDatabaseInfo)

# 服务器IP;数据库端口;数据库名;数据库密码;数据库

# Don't change hostname unless you are hosting mysql on a different machine, if you need help

# with configuration allowing to connect from diferent machine than the one running server

# search for TCE00016 on forum.

# Don't open port on firewall to external connections (it belongs to mysql, not to wow server).

# The username you choose must have permisions to create/alter/rename tables.

LoginDatabaseInfo = "xxx.xxx.xxx.xxx(你自己服务器IP地址);3306(默认游戏业务端口);root;ascent;auth"

WorldDatabaseInfo = "xxx.xxx.xxx.xxx(你自己服务器IP地址);3306(默认游戏业务端口);root;ascent;world"

CharacterDatabaseInfo = "xxx.xxx.xxx.xxx(你自己服务器IP地址);3306(默认游戏业务端口);root;ascent;characters"

# 多线程配置

# LoginDatabase.WorkerThreads 登陆线程

# WorldDatabase.WorkerThreads 服务器线程

# CharacterDatabase.WorkerThreads 角色线程

# Description: The amount of worker threads spawned to handle asynchronous (delayed) MySQL

# statements. Each worker thread is mirrored with its own connection to the

# MySQL server and their own thread on the MySQL server.

# Default: 1 - (LoginDatabase.WorkerThreads)

# 1 - (WorldDatabase.WorkerThreads)

# 1 - (CharacterDatabase.WorkerThreads)

LoginDatabase.WorkerThreads = 1

WorldDatabase.WorkerThreads = 1

CharacterDatabase.WorkerThreads = 1

# 同步线程配置

# LoginDatabase.SynchThreads

# WorldDatabase.SynchThreads

# CharacterDatabase.SynchThreads

# Description: The amount of MySQL connections spawned to handle.

# Default: 1 - (LoginDatabase.SynchThreads)

# 1 - (WorldDatabase.SynchThreads)

# 2 - (CharacterDatabase.SynchThreads)

LoginDatabase.SynchThreads = 1

WorldDatabase.SynchThreads = 1

CharacterDatabase.SynchThreads = 2

# 数据库保持时间

# MaxPingTime

# Description: Time (in minutes) between database pings.

# Default: 30

MaxPingTime = 30

# ================ 服务器端口,只要参数之一 =============

# WorldServerPort

# Description: TCP port to reach the world server.

# Default: 8085

WorldServerPort = 8085

# 绑定IP

# BindIP

# Description: Bind world server to IP/hostname.

# Default: "0.0.0.0" - (Bind to all IPs on the system)

BindIP = "0.0.0.0"

# 线程池数量

# ThreadPool

# Description: Number of threads to be used for the global thread pool

# The thread pool is currently used for:

# - Signal handling

# - Remote access

# - Database keep-alive ping

# - Core freeze check

# - World socket networking

# Default: 2

ThreadPool = 2

# 编译命令

# CMakeCommand

# Description: The path to your CMake binary.

# If the path is left empty, the built-in CMAKE_COMMAND is used.

# Example: "C:/Program Files (x86)/CMake/bin/cmake.exe"

# "/usr/bin/cmake"

# Default: ""

CMakeCommand = ""

# 编译目录

# BuildDirectory

# Description: The path to your build directory.

# If the path is left empty, the built-in CMAKE_BINARY_DIR is used.

# Example: "../xxxxCore"

# Default: ""

BuildDirectory = ""

# 源码目录

# SourceDirectory

# Description: The path to your xxxxCoresource directory.

# If the path is left empty, the built-in CMAKE_SOURCE_DIR is used.

# Example: "../xxxxCore"

# Default: ""

SourceDirectory = ""

# 数据库执行文件

# MySQLExecutable

# Description: The path to your mysql cli binary.

# If the path is left empty, built-in path from cmake is used.

# Example: "C:/Program Files/MySQL/MySQL Server 5.6/bin/mysql.exe"

# "mysql.exe"

# "/usr/bin/mysql"

# Default: ""

MySQLExecutable = ""

#

###################################################################################################

###################################################################################################

# PERFORMANCE SETTINGS 性能配置

# 用户CPU设置

# UseProcessors

# Description: Processors mask for Windows and Linux based multi-processor systems.

# Example: A computer with 2 CPUs:

# 1 - 1st CPU only, 2 - 2nd CPU only, 3 - 1st and 2nd CPU, because 1 | 2 is 3

# Default: 0 - (Selected by OS)

# 1+ - (Bit mask value of selected processors)

UseProcessors = 0

# 进程优先级

# ProcessPriority

# Description: Process priority setting for Windows and Linux based systems.

# Details: On Linux, a nice value of -15 is used. (requires superuser).

# On Windows, process is set to HIGH class.

# Default: 0 - (Normal)

# 1 - (High)

ProcessPriority = 0

# 压缩:客户端更新压缩级别

# Compression

# Description: Compression level for client update packages.

# Range: 1-9

# Default: 1 - (Speed)

# 9 - (Best compression)

Compression = 1

# 用户限制

# PlayerLimit

# Description: Maximum number of players in the world. Excluding Mods, GMs and Admins.

# Important: If you want to block players and only allow Mods, GMs or Admins to join the

# server, use the DB field "auth.realmlist.allowedSecurityLevel".

# Default: 0 - (Disabled, No limit)

# 1+ - (Enabled)

PlayerLimit = 0

#

# SaveRespawnTimeImmediately

# Description: Save respawn time for creatures at death and gameobjects at use/open.

# Default: 1 - (Enabled, Save respawn time immediately)

# 0 - (Disabled, Save respawn time at grid unloading)

SaveRespawnTimeImmediately = 1

#

# MaxOverspeedPings

# Description: Maximum overspeed ping count before character is disconnected.

# Default: 2 - (Enabled, Minimum value)

# 3+ - (Enabled, More checks before kick)

# 0 - (Disabled)

MaxOverspeedPings = 2

#

# GridUnload

# Description: Unload grids to save memory. Can be disabled if enough memory is available

# to speed up moving players to new grids.

# Default: 1 - (enable, Unload grids)

# 0 - (disable, Do not unload grids)

GridUnload = 1

#

# BaseMapLoadAllGrids

# Description: Load all grids for base maps upon load. Requires GridUnload to be 0.

# This will take around 5GB of ram upon server load, and will take some time

# to initially load the server.

# Default: 0 - (Don't pre-load all base maps, dynamically load as used)

# 1 - (Preload all grids in all base maps upon load)

BaseMapLoadAllGrids = 0

#

# InstanceMapLoadAllGrids

# Description: Load all grids for instance maps upon load. Requires GridUnload to be 0.

# Upon loading an instance map, all creatures/objects in the map will be pre-loaded

# Default: 0 - (Don't pre-load all base maps, dynamically load as used)

# 1 - (Preload all grids in the instance upon load)

InstanceMapLoadAllGrids = 0

# 连接超时时间

# SocketTimeOutTime

# Description: Time (in milliseconds) after which a connection being idle on the character

# selection screen is disconnected.

# Default: 900000 - (15 minutes)

SocketTimeOutTime = 900000

# 离开时间

# SocketTimeOutTimeActive

# Description: Time (in milliseconds) after which an idle connection is dropped while

# logged into the world.

# The client sends keepalive packets every 30 seconds. Values <= 30s are not recommended.

# Default: 60000 - (1 minute)

SocketTimeOutTimeActive = 60000

# 会话延迟

# SessionAddDelay

# Description: Time (in microseconds) that a network thread will sleep after authentication

# protocol handling before adding a connection to the world session map.

# Default: 10000 - (10 milliseconds, 0.01 second)

SessionAddDelay = 10000

#

# GridCleanUpDelay

# Description: Time (in milliseconds) grid clean up delay.

# Default: 300000 - (5 minutes)

GridCleanUpDelay = 300000

# 地图更新周期

# MapUpdateInterval

# Description: Time (milliseconds) for map update interval.

# Default: 100 - (0.1 second)

MapUpdateInterval = 100

# 天气更换周期

# ChangeWeatherInterval

# Description: Time (in milliseconds) for weather update interval.

# Default: 600000 - (10 min)

ChangeWeatherInterval = 600000

# 角色保存周期

# PlayerSaveInterval

# Description: Time (in milliseconds) for player save interval.

# Default: 90000 - (90 seconds)

PlayerSaveInterval = 90000

#

# PlayerSave.Stats.MinLevel

# Description: Minimum level for saving character stats in the database for external usage.

# Default: 0 - (Disabled, Do not save character stats)

# 1+ - (Enabled, Level beyond which character stats are saved)

PlayerSave.Stats.MinLevel = 0

#

# PlayerSave.Stats.SaveOnlyOnLogout

# Description: Save player stats only on logout.

# Default: 1 - (Enabled, Only save on logout)

# 0 - (Disabled, Save on every player save)

PlayerSave.Stats.SaveOnlyOnLogout = 1

#

# DisconnectToleranceInterval

# Description: Tolerance (in seconds) for disconnected players before reentering the queue.

# Default: 0 (disabled)

DisconnectToleranceInterval = 0

#

# mmap.enablePathFinding

# Description: Enable/Disable pathfinding using mmaps - recommended.

# Default: 0 - (Disabled)

# 1 - (Enabled)

mmap.enablePathFinding = 0

#

# vmap.enableLOS

# vmap.enableHeight

# Description: VMmap support for line of sight and height calculation.

# Default: 1 - (Enabled, vmap.enableLOS)

# 1 - (Enabled, vmap.enableHeight)

# 0 - (Disabled)

vmap.enableLOS = 1

vmap.enableHeight = 1

#

# vmap.enableIndoorCheck

# Description: VMap based indoor check to remove outdoor-only auras (mounts etc.).

# Default: 1 - (Enabled)

# 0 - (Disabled, somewhat less CPU usage)

vmap.enableIndoorCheck = 1

#

# DetectPosCollision

# Description: Check final move position, summon position, etc for visible collision with

# other objects or walls (walls only if vmaps are enabled).

# Default: 1 - (Enabled)

# 0 - (Disabled, Less position precision but less CPU usage)

DetectPosCollision = 1

#

# CheckGameObjectLoS

# Description: Include dynamic game objects (doors, chests etc.) in line of sight checks.

# This increases CPU usage somewhat.

# Default: 1 - (Enabled)

# 0 - (Disabled, may break some boss encounters)

CheckGameObjectLoS = 1

#

# TargetPosRecalculateRange

# Description: Max distance from movement target point (+moving unit size) and targeted

# object (+size) after that new target movement point calculated.

# Range: 0.5-5.0

# Default: 1.5

# 0.5 - (Minimum, Contact Range, More sensitive reaction to target movement)

# 5.0 - (Maximum, Melee attack range, Less CPU usage)

TargetPosRecalculateRange = 1.5

#

# UpdateUptimeInterval

# Description: Update realm uptime period (in minutes).

# Default: 10 - (10 minutes)

# 1+

UpdateUptimeInterval = 10

#

# LogDB.Opt.ClearInterval

# Description: Time (in minutes) for the WUPDATE_CLEANDB timer that clears the `logs` table

# of old entries.

# Default: 10 - (10 minutes)

# 1+

LogDB.Opt.ClearInterval = 10

#

# LogDB.Opt.ClearTime

# Description: Time (in seconds) for keeping old `logs` table entries.

# Default: 1209600 - (Enabled, 14 days)

# 0 - (Disabled, Do not clear entries)

LogDB.Opt.ClearTime = 1209600

#

# MaxCoreStuckTime

# Description: Time (in seconds) before the server is forced to crash if it is frozen.

# Default: 0 - (Disabled)

# 10+ - (Enabled, Recommended 10+)

MaxCoreStuckTime = 0

#

# AddonChannel

# Description: Configure the use of the addon channel through the server (some client side

# addons will not work correctly with disabled addon channel)

# Default: 1 - (Enabled)

# 0 - (Disabled)

AddonChannel = 1

#

# MapUpdate.Threads

# Description: Number of threads to update maps.

# Default: 1

MapUpdate.Threads = 1

#

# CleanCharacterDB

# Description: Clean out deprecated achievements, skills, spells and talents from the db.

# Default: 0 - (Disabled)

# 1 - (Enable)

CleanCharacterDB = 0

#

# PersistentCharacterCleanFlags

# Description: Determines the character clean flags that remain set after cleanups.

# This is a bitmask value, check /doc/CharacterDBCleanup.txt for more

# information.

# Example: 14 - (Cleaning up skills, talents and spells will remain enabled after the

# next cleanup)

# Default: 0 - (All cleanup methods will be disabled after the next cleanup)

PersistentCharacterCleanFlags = 0

#

# Auction.GetAllScanDelay

# Description: Sets the minimum time in seconds, a single player character can perform a getall scan.

# The value is only held in memory so a server restart will clear it.

# Setting this to zero, will disable GetAll functions completely.

# Default: 900 - (GetAll scan limited to once every 15mins per player character)

Auction.GetAllScanDelay = 900

#

# Auction.SearchDelay

# Description: Sets the minimum time in milliseconds (seconds x 1000), that the client must wait between

# auction search operations. This can be increased if somehow Auction House activity is causing

# too much load.

# Default: 300 - (Time delay between auction searches set to 0.3secs)

Auction.SearchDelay = 300

#

###################################################################################################

###################################################################################################

# SERVER LOGGING

#

# PidFile

# Description: World daemon PID file.

# Example: "./world.pid" - (Enabled)

# Default: "" - (Disabled)

PidFile = ""

#

# PacketLogFile

# Description: Binary packet logging file for the world server.

# Filename extension must be .pkt to be parsable with WowPacketParser.

# Example: "World.pkt" - (Enabled)

# Default: "" - (Disabled)

PacketLogFile = ""

# Extended Logging system configuration moved to end of file (on purpose)

#

###################################################################################################

###################################################################################################

# SERVER SETTINGS 服务器配置

#

# GameType

# Description: Server realm type.

# Default: 0 - (NORMAL)

# 1 - (PVP)

# 4 - (NORMAL)

# 6 - (RP)

# 8 - (RPPVP)

# 16 - (FFA_PVP, Free for all pvp mode like arena PvP in all zones except rest

# activated places and sanctuaries)

GameType = 0

# 大区

# RealmZone

# Description: Server realm zone. Set allowed alphabet in character, etc. names.

# Default 1 - (Development - any language)

# 2 - (United States - extended-Latin)

# 3 - (Oceanic - extended-Latin)

# 4 - (Latin America - extended-Latin)

# 5 - (Tournament - basic-Latin at create, any at login)

# 6 - (Korea - East-Asian)

# 7 - (Tournament - basic-Latin at create, any at login)

# 8 - (English - extended-Latin)

# 9 - (German - extended-Latin)

# 10 - (French - extended-Latin)

# 11 - (Spanish - extended-Latin)

# 12 - (Russian - Cyrillic)

# 13 - (Tournament - basic-Latin at create, any at login)

# 14 - (Taiwan - East-Asian)

# 15 - (Tournament - basic-Latin at create, any at login)

# 16 - (China - East-Asian)

# 17 - (CN1 - basic-Latin at create, any at login)

# 18 - (CN2 - basic-Latin at create, any at login)

# 19 - (CN3 - basic-Latin at create, any at login)

# 20 - (CN4 - basic-Latin at create, any at login)

# 21 - (CN5 - basic-Latin at create, any at login)

# 22 - (CN6 - basic-Latin at create, any at login)

# 23 - (CN7 - basic-Latin at create, any at login)

# 24 - (CN8 - basic-Latin at create, any at login)

# 25 - (Tournament - basic-Latin at create, any at login)

# 26 - (Test Server - any language)

# 27 - (Tournament - basic-Latin at create, any at login)

# 28 - (QA Server - any language)

# 29 - (CN9 - basic-Latin at create, any at login)

RealmZone = 1

# 账号限制

# StrictPlayerNames

# Description: Limit player name to language specific symbol set. Prevents character

# creation and forces rename request if not allowed symbols are used

# Default: 0 - (Disable, Limited server timezone dependent client check)

# 1 - (Enabled, Strictly basic Latin characters)

# 2 - (Enabled, Strictly realm zone specific, See RealmZone setting,

# Note: Client needs to have the appropriate fonts installed which support

# the charset. For non-official localization, custom fonts need to be

# placed in clientdir/Fonts.

# 3 - (Enabled, Basic Latin characters + server timezone specific)

StrictPlayerNames = 0

# 角色名称限制

# StrictCharterNames

# Description: Limit guild/arena team charter names to language specific symbol set.

# Prevents charter creation if not allowed symbols are used.

# Default: 0 - (Disable, Limited server timezone dependent client check)

# 1 - (Enabled, Strictly basic Latin characters)

# 2 - (Enabled, Strictly realm zone specific, See RealmZone setting,

# Note: Client needs to have the appropriate fonts installed which support

# the charset. For non-official localization, custom fonts need to be

# placed in clientdir/Fonts.

# 3 - (Enabled, Basic Latin characters + server timezone specific)

StrictCharterNames = 0

# 宠物名称限制

# StrictPetNames

# Description: Limit pet names to language specific symbol set.

# Prevents pet naming if not allowed symbols are used.

# Default: 0 - (Disable, Limited server timezone dependent client check)

# 1 - (Enabled, Strictly basic Latin characters)

# 2 - (Enabled, Strictly realm zone specific, See RealmZone setting,

# Note: Client needs to have the appropriate fonts installed which support

# the charset. For non-official localization, custom fonts need to be

# placed in clientdir/Fonts.

# 3 - (Enabled, Basic Latin characters + server timezone specific)

StrictPetNames = 0

# 语言检测

# DBC.Locale

# Description: DBC language settings.

# Default: 255 - (Auto Detect)

# 0 - (English)

# 1 - (Korean)

# 2 - (French)

# 3 - (German)

# 4 - (Chinese)

# 5 - (Taiwanese)

# 6 - (Spanish)

# 7 - (Spanish Mexico)

# 8 - (Russian)

DBC.Locale = 255

# DeclinedNames

# Description: Allow Russian clients to set and use declined names.

# Default: 0 - (Disabled, Except when the Russian RealmZone is set)

# 1 - (Enabled)

DeclinedNames = 0

#

# Expansion

# Description: Allow server to use content from expansions. Checks for expansion-related

# map files, client compatibility and class/race character creation.

# Default: 2 - (Expansion 2)

# 1 - (Expansion 1)

# 0 - (Disabled, Ignore and disable expansion content (maps, races, classes)

Expansion = 2

# 最小帐户名

# MinPlayerName

# Description: Minimal player name length.

# Range: 1-12

# Default: 2

MinPlayerName = 2

# 最小角色名

# MinCharterName

# Description: Minimal charter name length.

# Range: 1-24

# Default: 2

MinCharterName = 2

# 最小宠物名

# MinPetName

# Description: Minimal pet name length.

# Range: 1-12

# Default: 2

MinPetName = 2

# 工会注册花费

# Guild.CharterCost

# ArenaTeam.CharterCost.2v2

# ArenaTeam.CharterCost.3v3

# ArenaTeam.CharterCost.5v5

# Description: Amount of money (in Copper) the petitions costs.

# Default: 1000 - (10 Silver)

# 800000 - (80 Gold)

# 1200000 - (120 Gold)

# 2000000 - (200 Gold)

Guild.CharterCost = 1000

ArenaTeam.CharterCost.2v2 = 800000

ArenaTeam.CharterCost.3v3 = 1200000

ArenaTeam.CharterCost.5v5 = 2000000

# 最大玩家列表数

# MaxWhoListReturns

# Description: Set the max number of players returned in the /who list and interface.

# Default: 49 - (stable)

MaxWhoListReturns = 49

#

# CharacterCreating.Disabled

# Description: Disable character creation for players based on faction.

# Default: 0 - (Enabled, All factions are allowed)

# 1 - (Disabled, Alliance)

# 2 - (Disabled, Horde)

# 3 - (Disabled, Both factions)

CharacterCreating.Disabled = 0

#

# CharacterCreating.Disabled.RaceMask

# Description: Mask of races which cannot be created by players.

# Example: 1536 - (1024 + 512, Blood Elf and Draenei races are disabled)

# Default: 0 - (Enabled, All races are allowed)

# 1 - (Disabled, Human)

# 2 - (Disabled, Orc)

# 4 - (Disabled, Dwarf)

# 8 - (Disabled, Night Elf)

# 16 - (Disabled, Undead)

# 32 - (Disabled, Tauren)

# 64 - (Disabled, Gnome)

# 128 - (Disabled, Troll)

# 512 - (Disabled, Blood Elf)

# 1024 - (Disabled, Draenei)

CharacterCreating.Disabled.RaceMask = 0

#

# CharacterCreating.Disabled.ClassMask

# Description: Mask of classes which cannot be created by players.

# Example: 288 - (32 + 256, Death Knight and Warlock classes are disabled)

# Default: 0 - (Enabled, All classes are allowed)

# 1 - (Disabled, Warrior)

# 2 - (Disabled, Paladin)

# 4 - (Disabled, Hunter)

# 8 - (Disabled, Rogue)

# 16 - (Disabled, Priest)

# 32 - (Disabled, Death Knight)

# 64 - (Disabled, Shaman)

# 128 - (Disabled, Mage)

# 256 - (Disabled, Warlock)

# 1024 - (Disabled, Druid)

CharacterCreating.Disabled.ClassMask = 0

# 限制一个账号角色数量

# CharactersPerAccount

# Description: Limit number of characters per account on all realms on this realmlist.

# Important: Number must be >= CharactersPerRealm

# Default: 50

CharactersPerAccount = 50

# 限制一个服务器角色数量

# CharactersPerRealm

# Description: Limit number of characters per account on this realm.

# Range: 1-10

# Default: 10 - (Client limitation)

CharactersPerRealm = 10

# 限制一个服务器死亡骑士数量

# DeathKnightsPerRealm

# Description: Limit number of death knight characters per account on this realm.

# Range: 1-10

# Default: 1

DeathKnightsPerRealm = 1

# 死亡骑士最低等级

# CharacterCreating.MinLevelForDeathKnight

# Description: Limit creating death knights only for account with another

# character of specific level (ignored for GM accounts).

# Default: 55 - (Enabled, Requires at least another level 55 character)

# 0 - (Disabled)

# 1 - (Enabled, Requires at least another level 1 character)

CharacterCreating.MinLevelForDeathKnight = 55

# 跳过动画

# SkipCinematics

# Description: Disable cinematic intro at first login after character creation.

# Prevents buggy intros in case of custom start location coordinates.

# Default: 0 - (Show intro for each new character)

# 1 - (Show intro only for first character of selected race)

# 2 - (Disable intro for all classes)

SkipCinematics = 0

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