近几年,一种被称为“乙女游戏”的虚拟恋爱游戏在成年女性中走红,也让不少未成年女孩沉迷其中。明明标注“仅限18岁以上”,未成年人却能轻易绕过实名认证,甚至在网上直接购买“成年账号”。
Chinese minors are bypassing age verification to access adults-only romance games, exposing gaps in online safeguards and raising fresh concerns over excessive spending and addiction.
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13岁女孩偷拿妈妈身份证注册游戏
三个月充值超七千
“乙女游戏”以女性玩家为第一视角,主打“恋爱养成”和“情感互动”。
据央视新闻报道,浙江宁波吴女士13岁的女儿因刷短视频接触到一款乙女游戏。由于游戏仅限18岁以上用户注册,她偷拿母亲的身份证完成实名认证。
从2025年9月至12月,女孩累计充值7000多元。吴女士发现后收回账号,可孩子又在网上购买了实名认证好的“成品号”继续玩游戏。
A 13-year-old girl in Ningbo, Zhejiang province, used her mother's identity card to register for an otome game restricted to users aged 18 and above.
Between September and December 2025, she spent more than 7,000 yuan on in-game purchases. After her mother recovered the account, the girl bought a pre-verified adult account online and continued playing.
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据吴女士统计,女儿在游戏及周边产品上的消费累计近3万元。为躲避监管,孩子还私下购买手机,经常熬夜玩游戏,学业和身体健康都受到影响。
According to her mother, the girl's spending on the game and related merchandise totaled nearly 30,000 yuan. She also secretly bought a mobile phone and frequently stayed up late to play, affecting her studies and health.
吴女士说,女儿身边不少同龄人都在冒用家长身份玩这款游戏。她还认为,游戏部分场景中存在半裸角色、举止暧昧等擦边内容。
“虚拟恋爱”带来情绪价值
氪金机制容易套牢未成年人
记者了解到,与传统游戏不同,乙女游戏主要通过剧情和互动营造“虚拟恋爱体验”,玩家往往通过充值抽卡获取心仪角色。
专家表示,抽卡机制具有不确定奖励、限时限量等特点,容易让人沉迷。未成年人自控能力和消费观念尚未成熟,更容易受到诱导。
Experts said otome games build immersive virtual relationships and often rely on randomized "gacha" mechanics that encourage repeated spending. Minors, with limited self-control and financial awareness, are particularly vulnerable.
"gacha" mechanics /ˈɡɑːtʃə məˈkænɪks/ (游戏)抽卡机制
除抽卡外,乙女游戏还衍生出庞大的周边消费市场,包括手办、谷子、联名产品等。吴女士说,女儿仅购买游戏角色玩偶就花了两三千元,“一箱八九个,一买就是好几箱”。
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专家认为,长期接触“花钱解锁内容”的消费逻辑,可能影响未成年人价值观,甚至诱发盗取家人钱财等问题。
实名认证形同虚设
电商平台公然叫卖“成人账号”
目前,多数乙女游戏要求实名认证并限定18岁以上用户注册,但实际效果有限。
记者调查发现,多个电商平台公开售卖已实名认证的“成品号”,售价从几百元到几千元不等。
当记者询问未成年人是否可以使用时,有的商家含糊其辞,强调“我们负责换绑账号身份”;有的则干脆直接回答“不会验证年龄”。
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游戏公司设下18岁的门槛,而账号交易却不断向未成年人提供“成年账号”,让实名认证形同虚设。
Despite age restrictions, reporters found that pre-verified adult accounts are openly sold on e-commerce platforms, with some sellers saying they do not verify buyers' ages, rendering the real-name registration system ineffective.
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专家:青少年成长问题不能全部归咎于游戏
现实陪伴才是最好的解药
今年1月,国家网信办等八部门发布《可能影响未成年人身心健康的网络信息分类办法》,要求可能影响未成年人身心健康的网络内容在显著位置作出提示标识,并从可能诱导未成年人不良行为、影响价值观等四个维度明确风险信息范围。
7月15日起施行的《人工智能拟人化互动服务管理暂行办法》也明确,不得向未成年人提供虚拟伴侣等虚拟亲密关系服务。
China has stepped up efforts to protect minors online. Rules issued by eight government departments in January require prominent warnings for online content that may affect minors' physical or mental well-being, while new regulations that took effect on July 15 prohibit providers from offering virtual companion and other simulated intimate relationship services to minors.
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专家认为,不能将青少年成长中的问题全部归咎于游戏。部分未成年人沉迷虚拟世界,根源在于现实中情感陪伴不足。治理的关键是在娱乐与保护之间寻求平衡。
专家建议,家长应帮助孩子认识游戏的沉迷和消费机制,学校和社会也应加强数字媒介素养教育,通过更多现实陪伴和线下活动,满足未成年人的情感需求。
Experts said the issue should not be blamed on games alone. They called for stronger digital literacy education and greater parental support, stressing that real-life companionship remains one of the most effective ways to reduce children's reliance on the virtual world.
面对孩子沉迷游戏、大额消费的问题,吴女士也开始反思自己的监护方式,尝试用更多陪伴帮助孩子减少对虚拟世界的依赖。
来源:央视新闻微信公众号
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